A Smoothed-particle hydrodynamics simulation, running entirely in your browser using WebGPU. This has been a pretty loaded project from inspiration to a CPU based implementation to becoming my first experience with compute shaders. So as you might imagine I'm pretty excited to tell you the story!
A public Q&A board where anyone can ask a question, and answers are posted here for everyone to see. You might ask why 'GPT' when I'm the one answering the questions, simple!
Lately, I've been trying to understand our collective discomfort with AI generated content, and why we've drawn the line where it is. Now, now, calm down, put the pitchforks down.
Y'all mind if I rant a bit first, promise I'll talk about a few optimizations that got my RISC-V emulator to run at 550 million instructions per second purely interpreted.
It feels like everyone who learns how to make a voxel-engine learns it through sheer osmosis of information, so let's change that. Come along, let's make you a voxel engine!
After 4 years with Rust, I love the language – but I’m starting to think the ecosystem has an abstraction addiction. Or: why every Rust crate feels like a research paper on abstraction.
Godot didn’t just ruin my game. It ruined how I think about performance and abstraction. What started as a simple voxel prototype spiraled into an existential crisis
At 14, I thought writing a compiler would be a quick side quest in building a game engine. Four years later, I finally built one that works. And it was one hell of a journey.
uh, hi, idk what to say here but helloooo. i made a static site generator for this. it takes the first line of the markdown as the title and the 2nd line as the summary actually i lied you can use multiple lines if you end the line with a \