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David Amador

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Short Story - A Girl and a Railgun

02h23m She woke up … Sweating… the ceiling fan was dead and the neon from the noodle shop across the alley kept the room in a constant state of artificial twilight, it was exhausting. Rane was pretty sure the only reason why the streets now looked like those futuristic movies was because everyone thought it would be a good idea to actually make them in real life. She sat on the edge…

Short Story - A Dog and a Backpack

John looked up, the sun was high and bright, scorching really, if not for the contrast of the snow and ice covering the ground in every visible direction as he looked down again. Up on the top of the trees some of the ice would always melt a bit, but never too much, as it was still quite cold. He often wondered how cold it was but with nothing to check he’d settled on Too-F-Cold ºC.

2025 what a year huh?

2025! This has been, for the lack of a better expression, a stressful year. I still remember around end of 2024 many people saying “things will change next year”. And change they did. For me personally, professionally and overall worldwide events turned this year into a constant state of alert that made almost every week in sync with my weekly “Cloud it’s Wednesday”…

The Degradation of our attention spans

An interruption Ok, how did you get here? Was it a notification, scrolling a feed, did you saw my post and pressed the link, an RSS feed perhaps? What was the interruption that broke your flow, and do you remember the last thing before? Or even before, before you were on socials or scrolling whatever got you here? Sorry, maybe an exaggeration here, it hasn’t been that long, but how often…

Switching from Unity to Godot My Experience So Far

After years with Unity, I spent time exploring Godot 4. Here's some of the things I liked, the things that frustrated me, and how the switch compares overall.

Switching to a new Keyboard, the Glove80

Why? My 8-9 year old Microsoft Sculpt Ergonomic keyboard died 🪦 (actually it’s been showing signs for a while), so I decided to search the market. At first I just wanted “the same one”, but they are discontinued, even used ones are expensive, and many didn’t had the dongle anymore (btw don’t buy this KB without the bundled dongle, comes locked from factory, you…

Cozy Game Moments in Unexpected Places

There’s a rise in the popularity of cozy games, the ones that are not about just hard challenges, combat or adrenaline, but about comfort and attempt of well-being. Those are great, and it’s incredible to see the indie scene doing many interesting things in that department. But I always have this on the back on my mind as one of my favourite things, one thing I’m usually very…

2024 wrap-up, 2025 the year of Godot

🕛 2024 I initially intended to do a “end of year” post BEFORE the EOY talking about some stuff, but that never happened because work and other things kept getting in the way. 2024 was a weird year, from work, to personal, to world, to finances, to game dev, to everything really . I just feel tired honestly, that’s the best way I can describe 2024! Ok that started in a weird way,…

Let's Talk About Alien Romulus

👽 So, is it back? I like the Alien franchise a lot and tend to talk about it more than I probably should. But if I narrow it down, my focus is mostly on Alien and Aliens — two of the best sci-fi movies ever made. Then we had the weirdness of Alien³ and Alien Resurrection , which had some cool action but also a ton of questionable decisions. Prometheus started as something separate but eventually…

Gamedev tricks used by developers

🧵 origin thread In 2018 I started a thread on Twitter (later renamed X 🙄) where I shared some game development tricks devs used to get around bugs, software, hardware and/or time constraints. Later I kept adding more posts to that thread, and there’s some cool information there. But because I now went through the process of replicating that thread on both Mastodon and Bluesky ; it got me…

Quest of Dungeons turns 10 years old!

📝 It’s been 10 years It’s around 11 a.m. as start to type this. 10 years ago at this hour, I was at my day job, trying to focus and not be distracted by the fact that later that day, at around 18h, Quest of Dungeons was being released on Steam and iOS. For the first time, players around the world could try it. I was quite anxious about this; it had been a few years in the making,…

Converting the blog from WordPress to Hugo

Yesterday, I shutdown the VPS that has been hosting all my websites for the last ~10 years. I’ve moved everything to static content, including this website. 📝 WordPress Since the very beginning (~2008) this blog has been powered by WordPress, it served me well, it worked, had a nice backend to make the posts, plugins and themes. After a couple years I moved from shared hosting to a VPS, I…

game5 devlog #2

I missed last week devlog, mostly because I did almost no progress but also because it was a bad week overall, personally and in terms of work, nothing too bad but you know that feeling when you barely made any progress, despite tons of work hours? So one of those weeks. But onto game5 progress. Importers I managed to finish some of the importers (spreadsheets -> ScriptableObjects + prefabs) that…

game5 devlog #1

Nothing announced, not even a name decided, but I want to vaguely blog about it as a means of brainstorming with myself. I’ll be vague as heck until I’m sure I have something worth “here’s a new game”, if that ever turns out to be the case. So this week’s it’s progress on my “on-going not yet announced game because not ready and might be bad” game, which I decided to for now on call Game5 here, so…

Unity enshittification round 2, moving on to custom tech.

After mostly a week of anxiety, for thousands and thousands of developers, Unity changed the rules again , and first glance, it’s better for the immediate problems it would cause for active and in-development games. They removed the retroactive aspect of the “pay-per-game-install”, so only for someone on Unity 2023 LTS+ (launching next year) will that apply, current projects will not be affected.…