A Good Move is Grounded
Teams waste work when they decide to build without deciding on the relationship they want to change.
smart gameplay is good strategy — for leaders and product teams
Teams waste work when they decide to build without deciding on the relationship they want to change.
Close down open-ended moves; ensure a clear set of steps.
You must improve play, first.
Find the structure and sequence to understand the field and drive good play.
Moves make sense when you find the games that drive them.
Not swords, not stories: make models for sparring, instead.
Everyone is playing on the same field; few are playing the same game.
Players' primary timescales create barriers and protective bubbles of awareness.
Make this assumption, when smart people seem to be doing stupid things.
Archetypal problem patterns in product orgs
The projects that defy clarity and specificity.
The place to play is the structure beneath the problem.
Focus on the primary attribute of the problem — stagnant, maladapted, or adrift?
Kicking off season 3 of Loops and Cycles — on a framework for handling product team problems.
The need to maintain and repair the organization itself is inevitable. Who is responsible, and who knows how?