Colm survived becoming a Gambler. That does not mean he is free. In the aftermath of Sidhe’s fall, he and Rye take shelter in St. Augustine, a hidden sanctuary where the wounded can heal and the hunted can disappear. But safety is temporary, and the forces searching for them are drawing closer.
The Stone of Fates may be gone, but its power did not disappear with it. Something survived the destruction, and Jake is determined to claim enough of that power to reshape fate on his own terms. As the hunt widens, Colm and the others are forced back into a fight they thought they had escaped.
Still bound to his cursed dice, Colm knows better than anyone that magic always takes more than it gives. To stop Jake, he must learn when to use the power he fears and when to let go of control before the future becomes something no one else gets to choose.
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Colm’s story begins in The Last Gambler, where a chance encounter and an enchanted die set everything in motion. Start there before entering Pieces of Eight.
Learn more about The Last Gambler →
Return to Colm’s story for the conclusion of the Fall of Fate Duology.

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