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crussel.net

Gamedev-themed blog at crussel.net

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Uncategorised Notes

Random tips etc. that don't warrant a full post

ShapeShift

ShapeShift, a JavaScript puzzle game written for the Week Sauce game jam

Small team workflow for a source build of Unreal, aka “homemade UGS”

For large teams using a source build of Unreal, UnrealGameSync is a common method for distributing editor builds to non-coders, but it’s not a great fit for small indie teams. So what’s the alternative?

Dealing with heat on iOS + Unreal

Practical tips on detecting and handling iOS overheating

Staying Within Your Frame Budget Isn’t Enough on Mobile

How device temperature is just as much an issue on mobile as frame rate

Mac Unreal 5.2 Quixel Bridge Issues

Solutions to Quixel Bridge not running on Mac Unreal

Say Ha-Lua To My Little Friend

A brief foray into a lightweight integration of Lua into a C++ game engine

Builtin A* Pathfinding in Unreal Engine 4.25

Using the A* pathfinding algorithm built-in to Unreal

Neatly replacing NavMesh with A* in UE4

How to plug a custom pathfinding algorithm into Unreal so agents can use it seamlessly