The One Page RPG Jam 2026 is coming to an end and people around me have been busy! I’m not sure if the game design community around me is growing or if I’m just meeting the right people now, but it definitely feels like there are more and more games being released around me! I have collected those I know of here and hope you’ll see something you like and maybe leave them a review, comment or maybe…
I finally got a chance to play “Alice is Missing” recently! It’s a game played in complete silence, preferably in person, solely via text messages. You'll be playing high school students looking for their friend Alice and the game is guided by text-based prompts on cards. Game Designer : Spenser Starke Publication Year : 2020 Page Count : 48 (booklet) and ~70 cards Content Warnings : Abusive…
I picked up the physical Quickstart/Preview for “Fomoria” at UK Games Expo and quickly found a group eager to try it out! Fomoria is a game of epic horror and you’ll be playing as varying anthropomorphic animals living in an endless labyrinth of shifting tunnels. Writing and Art : Tania Herrero Graphic Design : Johan Nohr Release : Quickstart end of 2025, full game is supposed to ship end of 2026…
I recently got my copy of “Last Train to Bremen” (shoutout to the Paradice Store for getting it to Europe for a reasonable price!) and promptly ran it twice at Fantasy Con ! In it, you'll portray four musicians trying to outrun a deal with the devil, all while playing rounds of Liar's Dice. It’s definitely one of those games that do something refreshing and new. Some quick facts before we dive in.…
Mooncroft Manor is a social intrigue game about ambitious mages attending an exclusive magical gathering while competing to complete their theses. It crowdfunded for a digital-only version and delivered a visually stunning product shortly after the campaign wrapped up. Before I delve into the details, some quick facts about the game. Game Designer : E. R. F. Jordan Artist : Katrine Atlas…
Last weekend I spent in and around Birmingham for UK Games Expo! The last time I attended was three years ago and the convention has grown significantly since then. There were over 50.000 unique attendees over three days and more than 800 exhibitors. I got to tell dozens of my favourite creators how awesome their games were, spent a bunch of money on books, got some of them signed, watched some…
My printer is in its dying throes, so before I replace it I wanted to use up the leftover toner. Character sheets for all upcoming games were a no-brainer, but there was still a bunch of toner left, so I turned to printing out some zines and pamphlet games that I wanted to try anyways! That was easier said than done, though. Okay, okay, this is definitely not the games’ fault, my printer is really…
I started an RPG book club with my friends! The plan is to read the same book, run a few sessions, and then discuss it. The first book we picked was Agon and I was pretty impressed with what I saw. Some quick info about the book before we dive in. Game Designers : John Harper, Sean Nittner Publication Year : 2020 Page Count : 160 The Vibe I think the main draw for this game is going to be the…
I run games in public settings regularly and high fantasy games are always a safe choice when running spontaneous games. Dragonbane came highly recommended and I was looking for a game where I could say “hey, this is similar to D&D, do you want to give it a go?” without stretching the truth too much. It’s a game that has been around for a while in Scandinavia (1982 to be precise) and has recently…
I enjoy running the occasional Borg game and I’m a fan of Norse mythology, so Berserkr seemed right up my alley. I’ve read and run Rōnin by the same authors with great success. The book arrived recently at my door and I dove right in. I haven’t been able to run it yet, so this review is based on my impression while reading it. Edit 2026-07-03: it has been brought up on reddit , that the book reads…
I’m running multiple games per week on top of a full-time job, writing this blog and taking time to spend with friends and family. There isn’t much room for prep in that kind of schedule! I’ve come to realize that you totally can run emotionally satisfying games without sinking hours of prep into it - it’s just a question of using all the tools at your disposal. Picking the Right Game If you’re…