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Round-to-nearest makes the same rounding error every time. Stochastic rounding makes a different error each time, centered on zero. When the same error repeats, it compounds. When errors are zero-mean, they partly cancel. Add 0.001 to 1.0 a thousand times in BF16 and round-to-nearest never moves. Every update falls closer to 1.0 than to the next representable value, so every update rounds back to…
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