Today marks my official “File New Project” day. It’s with deep gratitude that I’m handing back the Design Director baton to MachineGames and am returning to my previous role as a design consultant. Working alongside Jerk and the rest of the Uppsala crew on Indiana Jones and the Great Circle (DLC drops September 4!) Continue reading From Indy back to Indie
It’s been 12 spectacular years for me as an independent developer. Since leaving LucasArts in 2010, I shipped one of the best rated 3DS titles of all time with Colors! 3D, had the honor of receiving a BAFTA for our lovely open-world pinball game Yoku’s Island Express, and even built custom hardware through our Kickstarted Continue reading Call to a AAA adventure
We are happy to let you know that we’ve finally set a release-date for Colors Live on the Nintendo eShop: September 14, 2021. While most of our fantastic Kickstarter backers and late pledges have been using Colors Live for quite a while now, we’ve held off on an official eShop release because we wanted to Continue reading Colors Live releases Sept 14, 2021
NEW PROJECT ALERT! Colors has always been a passion-project of mine, and with the last release dating back to 2012, it s about time to get an update out there! This time it s for Nintendo Switch and since the Switch doesn t have a stylus, we had to make our own! There s also an innovative new game-mode Continue reading Announcing Colors Live!
Thursday night was such a huge night. We won a BAFTA with Yoku s Island Express for Best Debut. Getting up on the stage in from of the world completely threw me off in a way I didn’t expect, and I didn’t manage utter more than some quick thanks from my memorized list of all the Continue reading Yoku@BAFTA
We announced Yoku’s Island Express on multiple platforms the other day. I’m kind of excited that we can talk specific platforms for the game, and I wanted to say a little bit about what that means for us. For Yoku, we use a proprietary engine, which is built on top of the engine I used Continue reading Multi-platform Underware
This June, it will be 10 years since I first released Colors! as a prototype for the Nintendo DS. Since then, it has lived on a multitude of platforms like iPhone, Android and PSVita, but no version has been so successful as Colors! 3D for Nintendo 3DS, which still is one of the best sold Continue reading The future of Colors! and Yoku’s Island Express
While grabbing coffee at the office today, I started chatting with some of Arrowhead’s game-designers. We were talking about MOBAs and since I haven’t really played any of those, I asked them to describe the drafting process I had seen on the TV broadcasts of the recent world championships. I found it very fascinating how the two teams take turns not Continue reading Draft/Ban poker game
It always feels good when you spend a few hours getting that idea in your head down on paper . This is a concept of card-base adventure game with semi-realtime combat that I mocked up a few weeks ago. Trading-card games as a mechanics for video-games seem to getting more popular every year. I ve spent a bunch Continue reading Sci-Fi card-game concept
Watching painting playbacks are cool, but it has always been bugging us that there haven’t been any good tools to export those playbacks as videos. If you ran the original version of Colors! for Nintendo DS, you could use the ColorsDraw tool, but we stopped supporting that quite a while ago and it doesn t work Continue reading Colors! video export now available on Android