You cannot not see it when you walk past it in the corridor. An ominous image, a catchy name, a room featuring the darkest walls on campus, all painted black: you’ve encountered Studio Dark Tech. In this space, IT students, teachers, and researchers explore the shadiest sides of technology. Tinker lab At the infancy of [ ] The post The Darkest Room appeared first on Coline Pannier .
OCR loops, which stands for Objective, Challenge, Reward , are a pattern of game design that I learned from the experts at Ubisoft. They are used to describe various levels of motivation in such a way that challenges can be distributed throughout the game to keep the player engaged. What constitutes an OCR loop? In its [ ] The post OCR loops in game design appeared first on Coline Pannier .
When I was working with the Codesign-it collective, I often heard about the Open Forum (often know as OST, “Open Space Technology”), a method that they were deploying in collaborative innovation projects with clients. In July 2018 I was able to witness how it was used by the members of the collective themselves as part [ ] The post The Open Forum appeared first on Coline Pannier .
During an update of our courses at the Amsterdam University of Applied Sciences, I was told that we would no longer be teaching about planning poker in Scrum projects. Apparently, measuring velocity was no longer part of the orthodoxy. I found this puzzling, as I had taken the rituals of estimating and measuring velocity to [ ] The post Who killed Velocity? appeared first on Coline Pannier .
What happens when we take the analytical work of a game designer and feed it back to a group of people working on real-life collaboration problems? Thanks to the invitation of Myriam Hadnes I was able to put on my mad-scientist hat once more and create a workshop for the Never Done Before community of facilitation professionals. [ ] The post Cursed problems in facilitation appeared first on Coline…
Many years have passed since I first started this blog, and after several life changes the original intention that I had for it no longer drives me with the same energy. It is time for a fresh start. When I pressed him to give me feedback, Greg Serikoff, one of the founders of the Codesign-it [ ] The post A new intention appeared first on Coline Pannier .
I had the pleasure to be interviewed by Myriam Hadnes for her podcast Workshops Work. From the initial question What can video game design teach us about workshop design? we ventured into education, codesign, Agile, facilitation and even existentialism. That was so much fun to do! Listen to my conversation with Myriam and find out: [ ] The post How to use elements of game design for your workshop…
Un projet en ligne, en autogouvernance avec des inconnus sans frontières, c est possible ? Bien sûr, et ça marche même très bien ! C est en tout cas notre expérience avec la traduction en 1 an des 133 vidéos de Frédéric Laloux. Un beau projet que Guillaume Jouquet et moi-même avons souhaité documenter dans ce retour [ ] The post Traduction des vidéos de Frédéric Laloux : Retour d expérience…
Si vous avez apprécié le livre Reinventing Organisations ou que vous vous intéressez au mouvement de libération des entreprises, vous aimerez sans doute la série de 130 vidéos produite par Frederic Laloux, « Insights for the Journey. » Cette série est une mine d exemples et de conseils pour s’inspirer des bonnes pratiques de diverses organisations ayant entrepris [ ] The post La Révolution…
From October 2017 through March 2018, I spent 6 months as a resident of the Codesign-it collective in Paris. This residence was an opportunity for me to learn new skills and to dive deep into the world of facilitators, consultants and coaches. Codesign-it! is not a company in the traditional sense of the term. It [ ] The post Codesign-it: Journal of a journey appeared first on Coline Pannier .