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Code of Honor · Nov 10, 2011

Your new() is not my new()

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One of the problems I’ve experienced using third-party DLLs is the way that they handle new and delete for C++ classes, which can lead to memory leaks or even memory corruption. This was a particular problem when developing the Guild Wars model and animation exporter for 3ds Max, since 3ds Max uses plugins extensively, many written by different teams without the same coding standards as the…

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