CQRS is an architectural pattern for separating state-mutating commands’ actions from state-delivery queries’ actions. Its benefits can be versatile from organizing your code-base by introducing boundaries of business logic - up to solving collaboration and data staleness. Although, it is well known pattern for building backend APIs, it’s frontend counterpart can be overlooked…
In order to ease and provide more flexibility in working with Keycloak templates, project Keycloakify was introduced. It allows you to draft, test and create custom themes where you can improve UX, customize the look and feel of your pages or email templates…
Vast of the today’s applications leverage on some type of a database that provides ACID guarantees with transactions. It is important to know the differences between different isolation levels to facilitate the choice when applying them…
DbUp is lightweight .NET library that performs forward migrations for SQL servers. The only problem is that core library doesn’t support migrations rollback. However, there is a solution to create up/down migration scripts…
Once you dealt with Keycloak setup for a realm, you might need a way to export that configuration and reuse it for other environments. This post will guide you on how to do that.
In this post we’ll demonstrate a basic usage and integration with Keycloak identity server. We’ll built a backend Rest API solution to authorize incoming requests and a client application to implement login feature using OpenId Connect with Authorization Code Flow type.
The third part of the blog series where we introduce game objects’ collision handling. We’ll explain how to use collision boxes and rigid bodies to prevent objects to overlap. Instead, the objects will bounce off the box’s boundaries when they are brought close to each other.
The second part of the blog series where we add behavior to the Game Objects that we have prepared in the part 1. Besides enabling our boat object to be controlled by keyboard inputs, we’ll also show how to make main camera to follow your game object.
You want to build a game, but don’t know where to start? These blog post series are about the concepts I grasped on my own journey of learning game development in Unity. In order to start small, I decided to begin with 2D games development and see where it leads me…
Recently, my team experienced an issue within cloud pipeline where our DotNet solution build execution kept getting stuck and hanged for a long time, until it finally timed out…
This article is a summary of lessons learned from talks and publications that described what Halo service team was building back in 2013. We discovered a lot about their backend implementation and architecture, that we found very insightful…