It s nice when people ask to interview you. It can uplift both of you. Thank you drew davidson for the invitation to be a part of your book on play. Ludic Narrans is a collection of interviews with play folk from around the world. Drew led the interview, following his curiosity rather than asking for
Across artforms, the norms of narrative design are soaking in ideas that hold up a monoculture and deny the personal. The two work hand in hand. Processes encourage the idea of one way of making, one structure, as being better than all, and that way of making is always defined by someone else. This is
Here are the slides and my speech for the opening keynote I gave at SERIAS in Salvador, Brazil, on the 2nd July, 2019. [Introductory comments “keyword bio” not in this script] This brings me to what I offer you today as an idea: and that is “Transmedia and the Pluriverse,” through the lens of
An exploration of some of the ways we can make mechanics, with some thoughts about their relationship with complicit design (upholding oppressive systems and destroying the planet).
A month ago I did a quick Twitter post about a couple of situations in which repeating testing with the same players is helpful. It got me thinking about what I look for when testing. Some context: along with testing my own interactive projects (whether they be installations, Apps, live games, or card games), and
A few weeks ago, Lance and I sent an announcement to our Forward Slash Alumni. Here is part of the message to everyone: From Christy: Before Kenya, I reached out to Lance and said that after much reflection I have decided to not continue with Forward Slash Story. I love Forward Slash Story, and it
Today, a colleague tweeted out a call for examples of good onboarding experiences in games. Onboarding is a term that didn t originate in games, where the term tutorial is more widespread. Onboarding refers to the whole entry experience, whereas discussions about tutorials are often concerned with player instruction regarding mechanics, etc. I am fond on
Any human power can be resisted and changed by human beings. Resistance and change often begin in art. Very often in our art, the art of words.” Ursula K. Le Guin But what can my creative work do? First, what it does for you. It is a creation from you. If it doesn’t match how
One of the most important gifts I have given to myself is the “My Reality Test”. It is a reflection method for checking whether something corresponds to my reality. By reality I mean checking whether our shared socially-constructed realities corresponds to my own lived and unlived realities. It is a question I ask myself when
I have spent all my life up until this point working towards living my calling. I realised last week that I m doing it. I ve answered the call, I m living it. What made me realise it? People talk about act as if : act as if you know what you re talking about, act as if you know