RSS Amplifier

China Playbook · Oct 10, 2022

#035 - Meituan PM Course Summary

0
Sign in to vote or save

Tao · China Playbook

For those who need the Ebook, it’s available for purchase here:

Get the E-Book 📚

  • In Business

    • Network effects is the law of universal gravitation [#003]

      • Management is anti-network-effects

    • Matthew Effect is the Theory of Evolution [#004]

    • Speed is the theory of relativity [#016]

    • Path dependence is Newton’s First Law (i.e. the law of inertia) [#032]

  • In Management

    • The Peter principle is the law of gravity [#027]

  • Search the Hidden Truths, Then Stick to Them (a.k.a Non-consensus and Right)

  • Become a π-shaped talent

  • There are only two real core competencies:

    • The ability to discover opportunities

    • The ability to learn, continuously

  • Luck accounts for 90% of success.

  • In most product categories, it’s not the first product that succeeds. Product managers play an important role.

  • Product managers need to be both specialists and generalists.

  • To be a great product manager, what matters most is your value system. And it should align with what the industry requires.

  • Product management requires cross-disciplinary thinking to solve new problems that pop up all the time.

  • The best combo is Professional PM's professional skills + Founder PM's mentality.

  • Heart vs. Data [#023]

  • Network Effects [#003]

    • Shape (Exponential, Linear, Asymptotic)

    • Scope (Honeycomb, City, National, Global)

    • Coefficient (the level of activity in the network)

  • Matthew Effect [#004]

    • Most people don’t make choices on perfect information, they just go with the first thing that “seems right”.

  • Market Concentration (1,2,3,7, ∞) [#005]

    • Big markets aren't enough; you need markets that allow big companies to exist.

    • Measured by concentration ratio (lagging indicator)

    • To determine the eventual market concentration of the industry, you need judgment. (leading indicator)

  • Network Effects + Matthew Effect + Market Concentration [#005]

    • Pay attention to the interplay of different effects that benefit or suffer from scale, understand the trade-offs, and find the optimal balance through experimentation.

      => Rule of Thumb: Be top of mind (i.e. top three), while optimizing for capital efficiency.

  • Incremental Market vs. Reserve Market

    • Measured by penetration rate

    • The difference in customer acquisition costs between Incremental and Reserve markets is at least 10X

    • The key to win in a reserve market is through differentiation.

  • High Frequency vs. Low Frequency

    • High-frequency Apps have unfair advantages (e.g. user acquisition costs, retention rates, consumer perception) over low-frequency Apps

    • The key to win in if your product is low-frequency is to go deep into the industry value chain.

  • Chain Owner has the most initiative during an industrial change while other players can only be passive.

  • Smiling Curve

    • The best place to be in an industry chain is either upstream - close to core inputs or downstream - close to the end consumers.

  • The Ecosystem Model is prevalent for Internet businesses.

    • If establishing an industrial ecosystem can improve industry efficiency, then you must either become an ecosystem builder or join as a productive member, otherwise, you will be eliminated from the ecosystem.

  • The Game between Upstream and Downstream

    • Market concentration affects the relationship between upstream and downstream.

    • Your upstream or downstream can interfere with the market concentration in your segment.

    • For a company, the best situation is that the concentration of both your upstream and downstream are very scattered, and only your concentration is high. This kind of luck is hard to come by.

    • If a) your upstream or downstream concentration is higher than yours, or b) because of your high concentration, your upstream and downstream have to game with you to change your concentration, the game will persist for a long time.

    • The most fierce games occur when the numbers of upstream and downstream companies are almost the same, and the numbers are small.

  • Timing [#009]

    • Timing > Environment > People

    • The window of opportunity for a category usually lasts for three months.

    • Due to FOMO, even for the wrong opportunity, you may still get funded.

    • How does a window of opportunity open?

      • Changes in PEST (Political, Economic, Social, Technological) factors

      • Change in Industry Practitioners’ Cognizance

        • All the great needs most definitely have been tried many times in the wrong way or at the wrong time.

        • Many teams working at the same thing will accumulate to the overall industrial cognizance of what works and what doesn’t.

    • Two rules

      • “If you believe something will eventually happen, try every 3 years." - Marc Andreessen

      • “As long as you can stay alive, it's always better to enter early than to enter late.” - Wang Huiwen

  • Strategy [#010]

    • Strategy = Insight + Action Plans » Highest ROI (in different times & spaces)

    • Standard Strategy vs. Effective Strategy

      • Standard strategies (from consultants) are often ineffective when they are applied to a specific company.

      • An effective strategy for a particular company is like a doctor treating a malaise, there is a diagnosis, hypothesis, and testing process. A strategy working for a company is the result of multiple factors (e.g. product, operation, marketing) combined together.

    • Meituan used a Platform Strategy

  • Total Addressable Market [#011]

    • When starting up, TAM is the most important thing to look at. It’s hard to guess right, especially when it’s early. Overestimation and underestimation can both be fatal.

    • The appropriateness of the investment depends on the judgment on future market size.

    • Three Ways to Judge TAM

      • Modeling based on data

      • Deduce based on human basic needs

      • Estimate based on analogous markets

  • First Mover vs. Last Mover Advantage [#012]

    • Last Movers benefits from

      • The market needs less convincing

      • Knowing it can be done

      • Being able to zoom out and consider things from a market perspective and avoid blind spots that innovators are prone to.

  • Product-Market Fit (PMF) + Diffusion of Innovations [#014]

    • Find a sharp enough entry point: rough-and-ready product targetted at Innovators & Early Adopters

      • Why now - why, at this point in time, this need has surfaced

      • What changed that changed the feasibility of a product

      • Ease of use increases as we move beyond early adopters

    • How to find the Early Adopters

      • The best situation is that you are the Innovator yourself or you often hang out with them.

      • Short of that, you can do it through the correct segmentation.

        • Age is often an important demarcation for early adopters

  • Segmenting, Targeting, Positioning (STP) [#015][#016]

    • Segmenting - divide the market into many segments

      • Coordinate system, dimensions, altitude

      • Segmenting is not to choose the final market, but to choose an entry point. 

    • Targeting - select one of the segments as the target market

      • Now (entry point) & Long-term (eventual target market, network effects)

      • Competitive Environment

        • too broad a target market leads to unbundling

      • When choosing T, you must have product design, marketing efficiency, organizational ability, and capital efficiency in mind.

    • Positioning - form the cognitive connection between the market (demand) and the product (supply)

      • T is more focused on demand and customers while P is more focused on supply and products

      • Effective marketing is one that can quickly associate T and P.

  • Price, Product, Place, Promotion (4Ps) [#017]

    • Price > Product > Place > Promotion

    • STP should connect with 4Ps

      • e.g. your product decisions strengthen your positioning in your target segment.

    • 4Ps are a combination

      • e.g. the price that people pay should correspond to a certain expected product experience

  • Internet 4Ps [#018]

    • Bits vs. Atoms

      • bits travel a lot faster

      • bits have a close to zero cost of replication

      • bits are programmable

    • How It Affects the 4Ps

      • In traditional industries, all the 4Ps have their job to do and they're well separated.

      • For software, since the marginal costs are extremely low, the price can be compressed even to 0. When the price is 0, it’s Promotion by itself.

      • Because bits are programmable, a widely distributed free software Product can become Place or Promotion and earn from those activities.

    • Many powerful business models can be simplified as making one of the 4Ps 0 and instead charging from another P. The Internet greatly increases the possibilities to do so.

  • Tiering [#022]

    • No single product can satisfy all the needs in its category, and no single tiering (i.e. product mix) can satisfy all the needs. 

    • Two Types of Tiering

      • One Product, One Tier

        • The danger is a disruptor eating into your market segment

      • Multiple Products In One Tier

        • The danger is chaotic product mix and cannibalization

    • Tiering & Consumer Perception

      • When a brand doesn't form a sharp impression in consumers' minds, the consumer recognition of that brand would go down. That declined recognition would slowly make room in the STP segment and let a more sharply defined company occupy that space.

    • More Subtle Tiering

      • Coupons (price differentiation)

      • Membership

    • Clients Tiering for Software Companies

      • For B2B software companies, the most profitable segment is the “waist“ (mid-sized) customers

  • Categorizing (The A/B Sides of the Internet) [#023]

    • A - Supply And Fulfill Online

      • A1 - Visible to direct correspondence

        • WeChat, WhatsApp, Line

      • A2 - Visible to friends, friend’s friends

        • Facebook

      • A3 - Visible to everyone, followers see first

        • Twitter, Weibo, Tiktok, Kuaishou, Instagram

      • A4 - Visible to everyone

        • Toutiao, Google, Baidu, Tencent Videos

    • B - Supply And Fulfill Offline

      • B1 - SKU-based Supplies

        • E-Commerce, Marketplaces, Hardware

      • B2 - Location-based Services

        • C stays, B moves

          • Delivery, On-Demand Services

        • C moves, B stays

          • Group-buy, In-store Services

        • C moves, B moves

          • Ride-hailing, Bike Sharing

        • Cross-Cities

          • Hotel, Travel, Plane/Train Tickets

  • Categorizing & SuperApps

    • Categorizing determines which products can be made into one app and which can't.

  • Needs > Requirement > Demand

    • Needs is the basic motivation of the users.

    • Requirement is the product design considerations based on those needs.

    • Demand is the quantity demanded by the market once the product is made, and it's usually used in tandem with the quantity supplied.

  • Characteristics of Needs [#025]

    • The Unsatisfiability of Needs

      • Technologically Feasible > ROI Positive > Returns Over the Cost Of Capital > Can Support A Competitive Firm

    • The Time-Variability of Needs

      • Needs of individuals are perhaps always changing; it’s scenario-dependent.

      • For the whole human species, needs are everlasting. But the quantity of a need changes according to the overall societal conditions.

      • On a human desire level, needs are already written - the need either exists or it doesn't. But the intensity, prevalence, and feasibility are affected by many factors.

      • The window of opportunity for the great needs is like lightning in the sky. It is the moment when the positively and negatively charged clusters penetrate the air. At least one of the charged clusters needs to be in motion - either the need itself or the feasibility to satisfy it.

    •  Two types of needs.

      • Bottlenecked - the needs have always been strong and prevalent but it is difficult to realize them.

      • Catalyzed - although the needs have always existed, their intensity and prevalence have become greater in recent times.

  • How to Identify Needs [#026]

    • Study the past successful failures - those that gained traction or almost made it but ultimately failed

      • All the great needs have been attempted by people in the past

    • The prevailing method of realizing needs at any point in time bottlenecks the needs being satisfied to the easiest-to-realize needs of an appropriate group of the population. In the next iteration, the realizable needs achieve a breakthrough, and the serviceable population expands.

  • The Microscopic Needs [#027]

    • Rarely can users tell you what their needs are. Even though they may say they want certain things, they may be thinking in terms of “supply” - they already have the solutions in mind. It’s no different from the ideas that a product team or higher management think will work.

    • On user research:

      • Beware of confounding variables. e.g. Hawthrone Effect

    • Most of the time, you can only guess what people’s needs are. Therefore, the accuracy of your guesses is very important.

      • One way of guessing is to offer options for the product features and based on people’s selection of the options to deduce the underlying need.

    • How to listen to customers

      • In the early days of building a product, it’s probably futile to ask people who don’t use the product why they don’t use it. The more effective method is to ask the people who use the product.

  • As products scale, or for B2B products, getting the demand & supply relationships right is critical. Sometimes, teams even have a strong incentive to get it wrong.

  • The supply and demand of things are affected by price (i.e. price elasticity)

  • Factors affect the demand-supply condition in an industry

    • Space [#029]

    • Time [#029]

      • Whether to develop a certain organizational competency within the firm or not depends on the characteristics of your industry.

        • e.g. If your outsourced your business analytics and R&D capabilities, when industry changes actually come, you don’t have good people who can respond.

      • Macro or micro level

        • The demand-supply condition changes slowly in the retail industry on the macro level (i.e. decades), but fast on the micro level (i.e. seasonal).

    • Segmenting [#030]

      • Usually, the high-end segment has an abundance of supply while the low-end segment has a shortage.

      • Regardless of whether it’s an oversupply or undersupply, in the high-end market, both supply and demand have a greater elasticity (more responsive to price change). In contrast, on the low-end, both demand and supply are more inelastic (i.e. things tend to be necessities).

      • The Hierarchy of Human Vanity

        • Necessity → Differentiation → Showing-Off → Class, Prestige → Non-monetary resources → Status, Tradition, Culture

    • Non-market Factors [#031]

      • They may cause some markets to be artificially imbalanced in terms of demand and supply, but these imbalances may have their reasons to exist. e.g. we don’t have the resources to satisfy a need unlimitedly. We’ll need to adjust accordingly to the context.

    • Online vs. Offline [#032]

      • The advent of the Internet industry and its development has broken the demand and supply equilibrium of the past. As it’s being broken, a new equilibrium is built with new business forms.

  • Industry Chain [#008]

    • Smiling Curve

    • Porter’s Five Forces

    • The Game between Upstream and Downstream

  • Porter’s Three Generic Strategies [#010]

    • Cost Leadership

      • In the Internet age, products without the same scale just can’t deliver the same user experience. Cost leadership in today's context should be Experience Leadership powered by Network Effects.

    • Differentiation

      • With Internet products’ ability to offer personalized experience (i.e. each person gets his own product), the room for differentiation is greatly compressed.

    • Focus

      • Internet companies have a greater ability to operate multiple differentiated products as compared to traditional companies. It almost doesn’t matter if a company is focused on not. (i.e. there are too many strong scale/network effects)

      • What’s most important is the company’s core competence (i.e. A/B Sides of the Internet)

  • 4Ps [#017]

    • 4Ps in the Internet Age [#018]

  • Disruption Theory [#030]

    • Christensen probably didn’t consider segmenting. High-end disruption is real.

Find the article insightful? Please subscribe to receive more learnings from Chinese Internet companies and I’d appreciate it if you can leave a comment or help spread the word!

No posts

Read the original on chinaplaybook.substack.com

Comments

Nothing yet. Say the first thing.

    Sign in to join the conversation.