I just got back from GenCon yesterday, and it was (as usual) a whirlwind of new games and people and experiences. I helped demo and sell games at the Adams Apple Games booth, and also ran some Chess Cubes events Continue reading
Just today I discovered how easy it would be to make Go Tetris! (my first video game, written in Flash) playable again on this website. (It required exactly one line of javascript, to include the awesome open-source library Ruffle!) So Continue reading
Once again this year at Minnebar, I organized a Gamedev Microtalks session. We had 10 presenters, so I told everyone they had 2-4 minutes to talk. (We only went a few minutes over our 45 minutes!) My talk was a bit about how I’m remaking Action Chess, but mostly it was about the chess glyphs, and how I’m embedding a bunch of fonts so they’ll be available for use in the app. Probably they’re not…
I am showing some Chess variants at Minnebar this year. (Today, as I write this!) There are two (kinda 3) games: Chess Cubes (both a Chess & Checkers version) ChessXGo I am planning on selling sets for both of these, but I didn’t really get my shit together enough to have any information about this at the table. If you are at all interested in hearing more about this endeavor, please get in touch…
about I’m splitting 2024’s “recap” up into separate posts by topic, and this one is about the games I played in 2024, including the results of parsing of my daily “played log” journal. Each of the 2024 recap posts will go into the game logs category , (assuming I actually write more than just this one), so you’ll be able to find any other 2024 recap posts that way. That category is also where you…
I’ve been thinking a lot about Chess again, since I’m working on that Action Chess remake. Coincidentally, today someone in the BGG abstract strategy games forum asked (paraphrased): What are your favorite chess variants, and why? I took the time to write up a fairly lengthy response , and I’ll reproduce the bulk of it (including my recommendations) here. Losing Chess Back when I was playing a lot…
I’m always torn between a bunch of different personal projects. (I’m sure I’m not alone in this.) When looking at each project individually, it’s sometimes hard to see there’s any progress being made. I think games that have code involved are easier for me to see the progress as they progress. This is almost an aside, but board game projects are more nebulous to me. I generally have a TODO list…
I m timeboxing the creation of this blog post, so I can continue to work on my game for the apple vision pro. I ve had the thing for a week now, and in the weeks leading up to the launch date, Continue reading
Introduction By The Numbers Game Design and Development My Game Design Journal Video Game Development Games Played Log / Journal Board Game Arena Abstract Strategy Games Video Games Video Game Platforms Favorite Video Games of 2023 Other Tracked Activities Books Continue reading