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Last year, I had the pleasure of participating in the inaugural AdventureJam event, a two week challenge to create "adventure games" that brought over one hundred developers together and resulted in 71 submissions (plus a bunch more games that didn't manage to meet the submission deadline or weren't submitted properly). Two weeks ago, AdventureJam 2016 was announced, and now seems like a good time…
Last year, I had the pleasure of participating in the inaugural AdventureJam event, a two week challenge to create "adventure games" that brought over one hundred developers together and resulted in 71 submissions (plus a bunch more games that didn't manage to meet the submission deadline or weren't submitted properly).
Two weeks ago, AdventureJam 2016 was announced, and now seems like a good time to reflect on last year's event, its outcomes and its legacy.
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