Deeper is my second game for Tiny Mass Games as well as my second project in Godot and my second time using my phone to make a game. It is an action-esque, turn-based, extraction RPG. It is a GameBoy aesthetic party-based battle system with time bars instead of mana.
Standoff! is my first foray into the world of Tiny Mass Games. It is a card game about deceit and limited information. Attack the players to your left or right while trying to co-ordinate with others to become the last person standing. Part of my concession, was that I was actually too busy to put a lot of time into this, so I was going to be doing this pretty much on my phone. (Wait, what? Yep!…
Over the past year I have been participating in a cool little initiative called Tiny Mass Games. Every 2 - 3 months we try to develop and launch new games. The stars aligned for the second season and I tried something insane. Make a game on my phone.
Okay, no way to dance around this one. The official documentation for Unreal Engine isn’t all that useful. If it’s not just auto-generated from heaps of engine code, there is some really wrong. Rarely, if ever does the Unreal Documentation provide much help besides telling you which file to include in order to make a type compile. (And honestly, if you’re not getting that for free from Rider or…