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I'm a fan of Fabien Sanglard's work ,
and after reading his Wolfenstein 3D book I felt inspired to write my
own raycasting engine. Once I was done, I wrote a series of articles
in the devz.mx blog explaining how it all works. 
 
The engine is written in ClojureScript, as it allowed me to insert the
running engine directly in the articles and people could play…
I'm a fan of Fabien Sanglard's work,
and after reading his Wolfenstein 3D book I felt inspired to write my
own raycasting engine. Once I was done, I wrote a series of articles
in the devz.mx blog explaining how it all works.
The engine is written in ClojureScript, as it allowed me to insert the
running engine directly in the articles and people could play with
it. It was written as a series of 5 articles, starting with the bare
basics all the way to having a fully rendered and textured 3D world.
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