RSSAmplifier

Brian Wigginton · Aug 13, 2023

Procedural Terrain Generation

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Noise Let’s start out with noise. You’ve probably seen noise on your tv, when you’ve tuned to a channel that doesn’t have a signal. This sort of noise isn’t great for creating organic visuals. We need something that’s random in its vectors over time, but not random from data point to data point. Sort of like the gentle rise and fall of a stock price over many…

Noise Let’s start out with noise. You’ve probably seen noise on your tv, when you’ve tuned to a channel that doesn’t have a signal. This sort of noise isn’t great for creating organic visuals. We need something that’s random in its vectors over time, but not random from data point to data point. Sort of like the gentle rise and fall of a stock price over many years. To generate natural looking rises and dips, we need to use a specialized random noise generator.

Read on /projects/terrain/

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