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But Why Tho?

Looking to catch up on pop culture? We're reviewing the latest movies and television, interviewing industry creatives, and of course - breaking down why all the things we love matter. But Why Tho? is a weekly podcast where we'll dive into the past week in pop culture and get to discoursing on important conversations.

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Episode 129: We Need Middle-earth, Not Westeros

This week, Alex, Kate, and Joseph Bradford of MMORPG.com and beyond discuss why modern fantasy is quite bad. They talk about the vast difference betwen Tolkein and Martin, why classic fantasy is less "black and white" than it's accused of even though it's actually good that it is, and the hopefulness that's too lacking in modern fantasy.

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Episode 128: Jefferson Dinners Don't Exist Anymore

This week, Alex and Kate discuss the rise in anti-intellectualism and willful ignorance. They discuss how the internet has destroyed people's abilities to argue, the total loss of literacy, and especially how this has shown up in the public response to Emily Wilson's review of Christopher Nolan's The Odyssey. Plus a bunch of MTG talk!

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Recommended Reading from ButWhyTho.net!

This week Alex highlights a handful of articles from Butwhytho.net, covering everything from Magic the Gathering to marching bands to free-to-play RPG Soulframe. [EXCLUSIVE] The Women Behind Secret Lair’s Latest Philanthropic Drop Talk The Importance Of Mentorship Dear EA Sports, The Next College Football Should Honor The History Of The Saturday Sound ‘ Soulframe’ Just May Be The Game We Need…

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Episode 127: Defining Mature Genres

This week, Alex, Charles, and Swara talk about what happens when genres reach maturity, what's become of superhero movies, and what they would do to fix the genre's problems if they were in charge.

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INTERVIEW: Rasheed Abu-Eidah Discusses Dreams on a Pillow, Palestine, And History

The Nakba, or "catastrophe" in Arabic, describing the ongoing ethnic cleansing of Palestinians from Palestine by Israel since 1948, is not widely learned. Rasheed Abueideh, a Palestinian game designer based in the West Bank, aims to change that with his new game in development, Dreams on a Pillow. Here is our interview with Abueideh, in which he explains why he decided to pursue making the game,…

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INTERVIEW: Talking Marvel and Magic with Lead Designer, Mark Rosewater

We sat down with Lead Vision Designer Mark Rosewater to discuss the design behind Magic: The Gathering's latest Universe's Beyond set, Marvel Super Heroes. From color choices to theme to navigating canon, Mark has insight on it all.

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INTERVIEW: Grounded 2 Keeps Evolving - We Talked With Game Director Chris Parker The Game's Growth

As one of Obsidian's most successful titles, Grounded 2 's most recent Beat the Heat update keeps pushing the little game that could into a model for multiplayer play in 2026. During Summer Game Fest Play Days, we spoke with Chris Parker, the Game Director on Grounded 2, about introducing new fixtures like buggies and the King Dozer, and how the studio has looked to build its franchise with player…

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INTERVIEW: It's ESO's Most Substantial Year Since Launch - We Spoke To The Devs About It

Elder Scrolls Online (ESO) introduced a new seasonal model this year, and with seasons, the Bethesda-published MMORPG is rolling out the most substantial sequential updates the game has released since launch.During Summer Game Fest Play Days, we spoke with ZeniMax Online Studios ' developers Nick Giacomini (Game Director) and Jason Barnes (Associate Design Director) about everything we'll see this…

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Episode 126: A Big 'Ol Games Dump

This week, Alex is joined by Katherine and Ryan to talk about the massive amount of gaming news that's come out in the past week. They talk about Summer Games Fest, PlayStation's State of Play, and Xbox Games Showcase, and all of what's exciting and worrying them from it. This episode was recorded before this week's Nintendo Direct, so we'll discuss that news in next week's episode.

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Episode 125: Some Bad Endings are Actually Good

This week, Alex, Charles, and Swara discuss storytelling, when happy endings can be bad but sad or challenging endings be good, and what happens to stories when they prioritize the wrong things.

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Interview: We Talk Horror and Storytelling with Directive 8020's Creative Director

Directive 8020 gives space horror fans the first real taste of the genre since Dead Space’s homage to Event Horizon. The game wields space horror to great effect, letting the story and characters carry it. We sat down with Directive 8020’s Creative Director, Will Doyle, to discuss the game’s inspirations, Supermassive Games’ approach to storytelling in the Dark Pictures Anthology series, and how…

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