
Uncomfortable Games
Choosing a game to start when completing the previous one is not always an easy task.What about taking something AAA and trying to play it?
Video Games, Game Design, and Education. They all are connected.
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Choosing a game to start when completing the previous one is not always an easy task.What about taking something AAA and trying to play it?

Imagine a fox standing in the doorway on the roof of an English manor, gripping the frame with all its limbs as the strongest wind blows.
Most of us are using LLMs for work these days.

Three years ago, I became familiar with Lua for an interview test task.

I have often mentioned that my video game education started with the ZX Spectrum (you know, it may be known as the Commodore 64).

There’s something special about indie games — a spark of creativity, a touch of charm, and a refreshing sense of freedom that big-budget titles often lack.

A few years ago, I came across the term “bus factor” — the number of people on a team who could be hit by a metaphorical bus before a project comes to a halt.

I tried Voice of Cards: The Beasts of Burden this weekend, a turn-based RPG with a card-based battle system.
This weekend, I dove into Inkbound — an innovative roguelike, a turn-based action game from the creators of Monster Train.

Welcome to Python for Game Designers

Diving deep into 'Graveyard Keeper': Pixel art, dark humor, and unexpected adventures.

Yesterday marked the launch of "CodeCombat Worlds" on the Roblox platform – an educational game that brings programming to life in a vibrant 3D universe.
Ah, the age-old debate of immersion and association in video games!
Unraveling the world of Edufication, where video games meet education. Explore how this additional layer of learning can transform familiar games into dynamic educational tools, without disrupting the

Discover why a world-stealing magic journey through Mageseeker reveals the immense power of a well-crafted universe and lore in game design."