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Tim Broddin

I make things. Sometimes I write about them.

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Latest posts

Introducing Pretparkje (Themeparkie)

I love theme parks, but I hate queuing. Pretparkje combines live wait times, weather, holidays, and historical data to help you figure out when to visit and, eventually, what to ride next.

Bringing Microsoft Comic Chat to the Mac using Fable

I asked Claude Fable to port Microsoft Comic Chat to macOS. Two days later, it had revived a 28-year-old piece of my childhood.

Festivalletje Beta: een festivalapp voor vriendengroepen

Ik bouwde Festivalletje: een gedeelde festivalapp voor vriendengroepen, met timetable, notificaties, locatie, foto’s en widgets.

Creating a poll that doesn't crash under load

Building a live audience poll for 3,500 people at Nerdland Festival. Why my default stack failed, how Durable Objects saved it, and the only thing I didn't think to protect against: a curious 9-year-old .

The next chapter

After wrapping up a longer project, I'm doubling down on side projects.

Introducing HomeBar for Homey Pro

Frustrated by digging for my phone to close office shades, I built HomeBar: a sleek macOS menubar app for Homey Pro. Control devices, run flows, and track energy, all in one click.

Free stuff I built the past few weeks

A dev log of 6 "scratch-your-own-itch" tools: 4 macOS menu bar apps for pixel art, port tracking, and Git reminders, plus 2 CLI tools.

Creating a Minecraft clone in under a day

Last week, I built a multiplayer Minecraft-like game with my 8-year-old daughter. Not in months. Not in weeks. In under a day.

I built my own blogging software

This blog now runs on an experimental CMS I built myself with the help of AI agents. After years of hopping between platforms like Ghost, I wondered how far I could get by building my own—purely for the love of making things.

Are we starving the tools we depend on?

I love AI's speed, but it’s hurting the open-source tools we rely on. Tailwind CSS is struggling because LLMs bypass their docs, killing the traffic they need to survive. If we don't support these creators, the giants we stand on will crumble. It's time to pay for what we use.

Table Champion v2.0: a much-needed glow up

Table Champion 2.0 is here. A complete redesign, new game modes, smarter UX, background music, a new mascot, and lots of under-the-hood improvements.

Lijsje v2.0: bigger, better, and coming to town 🎅

Lijsje 2.0 is here. What started as a forgotten side project turned into a full rebuild with Bol.com search, multiplayer features and Secret Santa. A simple Sinterklaas request brought it back to life.

We are f*****, the presentation

I gave a lecture at PXL. These are my slides.

"We are fucked" and some other half-assed thoughts on AI and coding

I thought AI would take my job. Instead, it gave me a second brain and made me love programming all over again.

Playing around with the DeskHog

Playing around with the first hardware product from PostHog.