after making a comic once a week in 2025 i fell off pretty hard this year for various reasons. i wouldnt say i got burnt out but things just got pretty chaotic in my life starting with the whole city catching on fire at the start of the year (all of us were ok!!!) anyways, fastforward to june 2025 and i got to hang out with a bunch of my longtime friends for like a week. healing stuff!!! a bunch…
i like this one!!!! i'm actually not doing anything too fancy but iI had to make a few deliberate choices to get the stone looking as shiny as i wanted it to look. as always when it comes to wanting the light to do something specific you have to start with the model itself. all the "cut" edges i made sure to add a little bit of a bevel to this helps out with making the cuts look more defined,…
this one was a piece that took me around 2 years, specifically because I just was struggling a ton to get a good translucent plastic effect so i kept just putting it down and coming back to it. the actual model itself i had for a while! as you can see, i modeled the inside of it as well, since i knew that getting that accurate would help out with making the translucency feel more tactile. of use…
this one!!!!!!! my favorite that i made out of the rock set i made back in june: first step was making the model - i did this in nomad sculpt for iPad (which is also releasing a desktop version soon!?) essentially just made the base shape, and then boolean'd a bunch of spheres out of it before sculpting it to make it more rocklike. if I was making this for an actual videogame i would then have…
hi everyone!! wanted to do a quick breakdown of how i make my gummies look so edible. it's actually deceptively simple - i do use the "sparkle" effect that i use for almost everything, but that only adds a little bit on top of them at the end - you can see what that looks like here, where i just have the base colors (just rendering the solid flag colors without any lighting), and the sparkles on…
OK HI i wanted to put these on here so all my tutorials werent trapped on patreon. this ones a breakdown of this bad boy: so before we get to the Shaders lets talk about the model and the textures. the three of them are honestly always going to go hand in hand in hand. i've gotten a decent amount of comments on this mentioning that I was probably following a blender donut tutorial to make this.…
i need to start my patreon up... so i think i will do shader breakdown posts on there. and then a month later i will post them on here and also unlock them on my patreon. i think !!! thats my plan. also im still testing this out i need to make sure images work in the rss feed but my rss reader isnt refreshing my new rss feeds. so i cant see if my images are working. it probably takes some time…