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Tales of the Lunar Lands

Musings on Tabletop RPGs, Pop Culture, Perytons, and Other Nonsense

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Saga of the Ortegids: The Tower of Shampan

When I started blogging about The Saga of the Ortegids last year, I intended to conclude the project with a thesis statement of sorts. I was inspired by how some of my earliest dungeons came from me taking the maps from my Prima strategy guide for Dragon Warrior III and adapting them to D&D, and I wanted to do the same thing from the perspective of an older and more experienced dungeon master,…

Saga of the Ortegids: Appendix N

If you haven't read the Nintendo Power handbook, do yourself a favor. I know the Year of the Barbarian has run on longer than a year at this point, but I haven't had much time with which to sit down and write this post. In any case, I've put together an Appendix N for The Saga of the Ortegids , compiling a list of works that carry the same sort of feel I'm shooting for in my personal vision of the…

Friday Encounter: The Shrine of Blood

Here's an encounter I used in a recent session. It was originally designed as a dungeon room, but it could easily work as a feature on the road or in the wilderness as well. I generally hew to the wisdom that magic items that just give flat bonuses to rolls are the most boring kind of magic items there are, and don't feel particularly magical. Case in point, it was only a few years ago that I…

Taloon the Arms Dealer

With the Year of the Barbarian drawing to a close, I can't deny that the biggest project it's seen has been The Saga of the Ortegids - my attempt to construct a tabletop-friendly setting based on the original Dragon Quest trilogy as depicted through the grittier, sword-and-sorcery-flavored art of Katsuya Terada , as used in early Western box covers and manual art, instead of the now-iconic work of…

Friday Encounter: Burn the Goat!

A bit of a belated Christmas special for this week's Friday Encounter. It's designed to have the PCs come upon it while traveling on the road, but with some tweaks could work for a settlement they're stationed in already. The encounter is themed around the real-life phenomena of the Gavle goat , and thus is well-suited to coincide with Midwinter or another winter holiday, but it would work just as…

Hexmas: The Gingerbread Village

It's been a while since I posted anything on this blog. Part of that is because I haven't had the time or energy to write much, and part of it is that I've run through the material I had prepared for ongoing projects like The Saga of the Ortegids and don't have anything to fill the spots I would ordinarily be using for that content. Regrettably, this means that I've been behind the curve on the…

Friday Encounter: Ogres' Ferry

Following up with the theme I've been on for the last few Friday Encounter posts, here's a simple puzzle I used in a recent session. I used it as a room in a dungeon, but it could easily be used in the wilderness as well. The PCs should come across a river that is flowing too quickly to easily cross on foot, and no bridge or ford in sight. A small rowboat, big enough to hold two people at a time,…

The Isle of the Sun

Our gazetteer of the world(s) of The Saga of the Ortegids is pretty much complete. Over the last few months, I've summarized every major region in the first three Dragon Quest games and explored their potential for TRPG scenarios. However, just today I started thinking about one small area I didn't pay any heed to before, but one that just might be more interesting than I thought. In Dragon Quest…

Friday Encounter: Stepwell Passage

Following on from my last Friday Encounter , here's another dungeon puzzle I've used in a recent session. This encounter is designed to be used as a dungeon room. The room is dominated by a large stepwell - a pit dug into the ground, with a series of staircases leading downward along its sides to allow groundwater to be carried up. The twelth step from the bottom is covered in gold leaf, while the…

Elements of Japanese Fantasy

I've discussed the distinct phenomenon of British fantasy gaming in the 70s and 80s - a movement that had its own tropes and conventions quite different from that across the Atlantic. In fact, that was my first brush with writing on this sort of thing when I first submitted it as a long post on the OSR subreddit that garnered plenty of discussion and made me realize I'd do well with this whole…