Back when we were Playing with Palettes , I justified the whole exercise with my desire to write a little more about old school game design. It turns out that, a while ago, I set out to write a game. A small but full game. From scratch. 
 
 On pico-8.
Writing an emulator is really cool, but what about writing ROMs for a Game Boy emulator? Come see how to program interesting effects using only a color palette. It’s okay, I used plenty of pictures, I promise!
Directly writing data to a texture isn’t trivial, but it makes for interesting pictures when you get it wrong. Want to see a bunch of buggy screenshots?
I was tired of spending more time fighting WordPress than actually writing, so I got rid of it. Now, I no longer have any excuses for not writing more.
Wow. Has it been two years already? Oh well… Anyway! 
 So hey, you remember how the Nintendo logo would scroll down when you turned on a Game Boy — and how writing enough of an emulator to see it was kind of the point of most of this blog?
We are so close! We now have scrolling pixels and sound. The pixels are scrolling a bit too fast and the sound is still kind of subpar. I won’t be trying to improve sound, but there should be something we can do about that speed issue.
All right, it took a few extra months, but we’re finally getting somewhere. This article is hopefully the last one about sound. The result isn’t fantastic, but it works. And for the time being, that will do!
The actual emulator I wrote and which prompted that series of articles on this very blog is finally functional enough that I decided to publish it on GitHub.
A much longer — though heavily illustrated — read built on top of the previous article’s code, in which we finally get to show tiles on a low-tech display.
Where I try using crude animations to distract you from the fact I’ve put a lot of effort into turning a program that crashes into one that just hangs.
TL;DR: I started writing a Game Boy emulator in June 2018 and since then, at least three distinct people have expressed mild but polite interest in the details. I hope to show how it’s done, in mildly-to-heavily technical terms. It’s going to take a while but I hope it turns out marginally informative.
It’s been a while since I wrote anything and my usual platform isn’t really suitable anymore, so of course I have set up some overkill self-hosted solution to correct that.
Summer isn’t my kind of season. I’m seldom at my best in summer. If anything, I’ve been particularly depressed when temperatures started steadily rising above 25°C, a few weeks ago.
I like the fact the NaNoWriMo website now stores statistics. It makes me realize how much more disciplined I’ve gotten over the years. But I was bothered by the fact I didn’t have the word count statistics for the very first year I did it.
How do you call something that’s been working so perfectly for the past ten years that nobody ever felt the need to touch it? 
 Obsolete! 
 … 
 Let me explain…