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Dive into the source

A software and gamedev blog

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Brood War Korean Translations

As work slowed down during the last couple of weeks of 2024, I decided to redirect some of my energy to hobbies instead of work. One such hobby is StarCraft: Brood War (or BW for short), a classic, highly competitive RTS from '98 that still has an active community

0003 - Self-inflicted gunshot wound #1

As is inevitable, I already shot myself in the foot, causing a build error on all projects simultaneously. Fortunately, I was able to diagnose the issue and ultimately fix it in ~1 hour, with no prior knowledge whatsoever. Context I cloned the project repo, installed Visual Studio 2013, and registered

0002 - Setup

Here is the list of all resources I will be using. Software While Linux is my OS of choice for development, it is only experimentally supported, not officially so. Furthermore, the SDK must have been developed in Windows (for Windows) originally, which gives me confidence in getting it installed and

0001 - Introduction

This blog documents my journey learning how to build a game using VALVe's Source Engine . About this blog My goals with this journey are: To spend the next year using Source regularly (at least once a week); To document all the problems and their corresponding solutions, to my