Using the newly acquired powers of my how-many-days package, I updated the website to optionally show breakdown of projects by year. This means I can finally locate multi-year project into a main year where most of the development took place, while at the same time acknowledging the effort put on each year. Initially, I have [ ]
Added support for specifying one or more repositories as optional parameters, so the tool no longer runs exclusively in the current repository (although that capability is kept).
New feature! added a --by parameter set that allows you to split the counts by year, month, week and author. Not just a single parameter, you can send several of them as needed to obtain a composite breakdown.
slashie.net is a living collection of my projects and the friends I’ve made things with over the years. It’s a glimpse into the stuff I’ve mostly built for myself (not client work) and includes everything from long-running games to tiny experiments, game jams, abandoned ideas, and strange little side projects that probably had no business [ ]
If you ve been watching this blog, you probably have seen that I tend to tag my posts with how many days I ve been working on a project; I also try to keep that metric up to date in the list of projects at https://slashie.net but why? I don t know. It just gives me some perspective [ ]
I thought it would be cool to add more varied activities to be done within The Keep beyond just getting info about the projects and their authors. Kind of small games existing inside... I'm thinking of a different game per year.
Nothing too exciting to add today, just finished the due work to complete the onboarding so that it can be made available to players as an update: added proper visuals from awa for the action indicators, changed the script to make all cards be the same color to avoid confusion in the players (prompted by [ ]
I did some experiments so that instead of getting 3 new issues every day, you only got two. It took some efforts to balance it and make it still feel challenging, but I think I managed to. I also did another revision to the tutorial text to remove redundant bits and make it easier to read.
Finished the design for the onboarding by designing the arrows for the cards, so that the combat worked as intended. I also included using a special card in one of the steps since that was missing. Then I jumped into implementing the scripted onboarding; in order to make it possible I broke down the project [ ]
A hotfix triggered mainly by an issue reported on the forums: savefiles were not storing the id of the final senator boss, hence the game was being restored with corrupt data causing funny scenarios. That alone triggered the hotfix release, but I also shipped a localization fix and improved access to the tutorial (as well [ ]