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Skill Issue Dev | Dax the Dev · Apr 20, 2026

Live crowd counter HUD

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Threw a live-crowd HUD on the pike_pupday site. Polls a /api/count every 10s, animates the integer with framer-motion. Konami code on the page swaps in a different overlay (yes, it's a leather-bar event site — what did you expect). The thing I'm proudest of is the not-dead-when-API-is-down fallback. If the API hasn't returned a number in 60s, the HUD fades to grey and shows "—" instead of…

Threw a live-crowd HUD on the pike_pupday site. Polls a /api/count every 10s, animates the integer with framer-motion. Konami code on the page swaps in a different overlay (yes, it's a leather-bar event site — what did you expect).

The thing I'm proudest of is the not-dead-when-API-is-down fallback. If the API hasn't returned a number in 60s, the HUD fades to grey and shows "—" instead of pretending the last cached count is current. Loud failure, not silent staleness.

Read on github.com

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