RSSAmplifier

Blog

Justin’s Blurgh

blog.presidentbeef.comRSS feed ↗10 posts

Latest posts

Brakeman LSP Support

Announcing the ruby-lsp-brakeman project!

Tiny E-Ink Picture Display

After being surprised by the capabilities of a three-color e-ink display (and struggling to get it to work!), I thought I’d put together a little guide.

DragonRuby: Deploying on Android

This is a little less-polished-than-usual post about how to build/install Android applications with DragonRuby Pro. on a Linux system. The higher tiers of features in DragonRuby tend to be less well-documented, so here is a bit of a braindump on getting games running on a real Android device.

DragonRuby: Following the Mouse

Recently I discovered it is very easy to have objects move towards (or away from) any points in DragonRuby.

DragonRuby: Smoothly Growing and Shrinking Sprites

This post is about DragonRuby, a Ruby implementation for writing games. Check it out!

DragonRuby: Moving in Arbitrary Directions

In a previous post we looked at rotating rectangles in DragonRuby.

DragonRuby: Basic Sprite Animation

Animating sprites in DragonRuby is fairly simple, but it does require putting a couple ideas together.

DragonRuby: Rotating Rectangles

In DragonRuby, one of the drawing primitives is a “solid” - a rectangle, actually.

Automatically Partitioning Cloudflare Logs for Athena

If you are using Cloudflare, it can be helpful to configure Cloudflare to push request logs to S3. Otherwise, the Cloudflare dashboard provides only a limited view into your data (72 hours at a time and sampled data instead of full logs).

Sounds in DragonRuby

The sound API in DragonRuby is a little tricky because at first it seems similar to the sprite API (e.g. using args.outputs) but it diverges sharply when you want to have some more control.