Maxime Heckel's Blog · Mar 26, 2024
Moebius-style post-processing and other stylized shaders
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A detailed essay on the process of building a post-processing stylized shader reproducing the style of legendary artist Jean Giraud a.k.a Moebius for your React Three Fiber projects. In it, I detail the process of drawing outlines with a Sobel Filter as well as custom shadow and lighting patterns to bring a unique style to your WebGL scene.
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