This page cannot be shown here. You can still read it on the original site — the toolbar below keeps your place in the directory.
There's a lot of literature on "filtering pixel art" (https://jorenjoestar.github.io/post/pixel_art_filtering/) in modern rendering engines. The basic issue is that we want to use nearest-neighbour filtering in order to preserve the sharp, high-contrast lo...
Comments
Nothing yet. Say the first thing.
Sign in to join the conversation.