These are the slides from the talk I gave at GDC 2026: HOW WE DRAW A 3D SPRITE WORLD: The Stylized Art of Never’s End. They ll be a bit hard to follow without the video, but that should show up online eventually. Until then, everyone that saw the talk in person can use them as [ ]
Check out the trailer below: Wishlist now Never s End is a turn-based tactical RPG where you return from death into the midst of a global cataclysm. Possess townsfolk to use them as living weapons, wield the forces of nature to reshape the battlefield, and lead mankind back from the brink of extinction. Command the Elements [ ]
Back in fall of 2018 I posted a breakdown of the first two years of INVERSUS sales that you can see here. It s now spring of 2023, and while at GDC last week I had a few discussions with people about indie game business that touched on INVERSUS. In my mind, it was still doing [ ]
While working on some new graphics features, I needed to store and load an intermediate image files with floating point pixel data. Up until this point any intermediate texture data generated by my build pipeline was stored as TGA files. This was useful if I needed to inspect the data because I could just load [ ]
I’ve always made time for reading postmortems about sales. They were useful when I first considered going indie and are still useful today with over two years of selling INVERSUS behind me. Whenever peers ask how the game did (or is still doing), I find it hard to frame the answer. INVERSUS is not an [ ]
I suspect I d get significant value from writing about systems earlier in their development because breaking a system down in words often leads to new insights. Over the past week I ve been thinking about my recent post on how online skill ranking works in INVERSUS Deluxe. If you haven t read it or aren t deeply familiar with [ ]
Online skill ranking was one of the big features added to the Deluxe edition of INVERSUS and building it was uncharted territory on my part. It required a bunch of learning and is one of the systems players ask about the most so I’d like to share some behind the scenes details regarding how it [ ]
The official INVERSUS Discord server (found at discord.gg/inversus) has grown to house an active community of both veteran and new players. Creating the community was my first introduction to Discord and I quickly came to see the advantages of having a bot to help automate common questions and needs. I first searched for an existing [ ]
This post will be a bit different than my normal technical posts. Rather than covering a successful finished system, this will be a glimpse into the process of (hopefully) getting to that point in the future. With INVERSUS finally out on all platforms, I can clean up some of the engine s rough edges, and one [ ]
When discussing the visual style of INVERSUS, there has always been an amusing contrast between the random YouTube comment saying that this could run on an Atari and the periodic questions asking how I m actually managing to draw what is happening on screen. We re going to take a detailed walk through how INVERSUS Deluxe composes [ ]