Writing a Turn Based Game Websocket Server in Haskell
I’d like to share a wee pattern I’ve found useful for writing simple WebSocket apps in Haskell - specifically for my side project wordify - an open source ~ multiplayer crossword board game ~ .
I fanny aboot wae code and hings.
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I’d like to share a wee pattern I’ve found useful for writing simple WebSocket apps in Haskell - specifically for my side project wordify - an open source ~ multiplayer crossword board game ~ .