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Daniel has a blog now

A blog by Daniel Schroeder about computer graphics, programming, and video games

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Latest posts

Voxel Renderer — Handling Objects and Animated Characters

Introduction Somehow, it's been over a year since I wrote the first two posts introducing my small-voxel renderer, inspired by the look of classic 90's 3D games. These posts and the video received more attention than I expected. I'm grateful for this, but with the attention I felt a new pressure to live up to people's expectations. Rather than share regular updates, I decided…

Voxel Displacement Renderer — Where This Goes From Here

Screenshots of the renderer over time, from very early in development to today. This is the second of two posts about a renderer I have been developing, focusing on why I've built it and my plans for the future. The first post discusses what I've built and how it works. In the first post, I described what I've been building — a custom renderer that uses voxels and displacement…

Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic

This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style that modernizes the look and feel of classic 90's 3D games. By…