Introduction Somehow, it's been over a year since I wrote the first two posts introducing my small-voxel renderer, inspired by the look of classic 90's 3D games. These posts and the video received more attention than I expected. I'm grateful for this, but with the attention I felt a new pressure to live up to people's expectations. Rather than share regular updates, I decided…
Screenshots of the renderer over time, from very early in development to today. This is the second of two posts about a renderer I have been developing, focusing on why I've built it and my plans for the future. The first post discusses what I've built and how it works. In the first post, I described what I've been building — a custom renderer that uses voxels and displacement…
This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style that modernizes the look and feel of classic 90's 3D games. By…