When experimenting with Godot and its GDScript language, I realized that I missed a good old REPL (Read-Eval-Print Loop) to familiarize myself with the language and API.
This is now possible with this new Godot Editor plugin 
When experimenting with Godot and its GDScript language, I realized that I missed a good old REPL (Read-Eval-Print Loop) to familiarize myself with the language and API.
This is now possible with this new Godot Editor plugin 
Comments
Nothing yet. Say the first thing.
Sign in to join the conversation.