When I started working on my modern urban fantasy “Campaign Frame” for Daggerheart, I knew that I wanted the general structure of gameplay to follow the sort of investigative “case file” beats that many pieces of genre fiction use. Taking inspiration from the excellent Bump in the Dark and The Between Games, I landed on a variation of the excellent Threat , Questions , and Opportunities mechanics…
Chatting with my wife on the way back home from an archeological conference she was attending, and the subject turned to burial customs and cave findings. She shared some ideas I had to put together into a set of inspirations for features or to build entire sites off of: A pool the color of mother’s milk dripping down from rounded stalactites, known to the locals as “moonmilk.” Faded frescos…
Throwing some thoughts out there discussing two buzzy games over the last year that are positioned at the Heroic Fantasy TTRPG space historically dominated by D&D. Both approach the culture in different ways, narrowing in on facilitating a specific subset of play (eg: both would say "go play Shadowdark if you want a modern take on dungeon crawling"). I don't think they're competitors per se except…
Some discussion was had on ENWorld about the idea of merging Daggerheart's narrative approach to design and moderate abstraction with Shadowdark's excellent motifs and streamlined take on d20 dungeon crawling. While I'm not a huge fan of dungeon crawling for the sake of it, I've been having some fun times recently running themed and purposeful "dungeons" in both Daggerheart and Stonetop. Plus you…