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Blackwell Games Newsletter · Mar 13, 2026

A Peek At What's To Come

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Blackwell Games · Blackwell Games Newsletter

Some of the books that arrived.

After 4 long years, we have finally started fulfilling For Small Creatures Such As We. This incredibly ambitious project has been a herculean task and has taught me a lot about crowdfunding. Mostly in the sense of what not to do.

Thankfully, we’ve had an incredibly supportive and patient audience who have not only been really kind throughout the design process but have also gone above and beyond and chipped in extra to help us get the game out to people without breaking the bank completely.

Thank you so much to all of you, I really couldn’t have done it without you and I’m so proud of how the books have turned out!

Thank you Eleanor for this lovely picture!

The major log-jam for the campaign was my promise of 3 expansion books in print. This made sense when the game was just a small zine but I let my ambitions get the better of me and each of these books are big enough to be perfect bound.

On the plus side, they look absolutely amazing!

What’s Next?

Background image is of Shirefolk’s lovely map done, as usual, by Saga Mackenzie

Later this month we’ll be releasing Apothecaria: Dragon’s Lair (which we spoke about in the last newsletter) and the print copies of War!, Guide To Fauna, and Love & Lust.

I also revealed in the last newsletter that my game Spirit Tea is being made to help fund the Wandering Warrior Kung Fu school where me and my partner train. At this point I’d say I’m about 80% of the way there. We’ve got most of the tea Ingredients, all of the good Spirits, and most of the Locales and Events done.

If you haven’t heard, Spirit Tea is an Apothecaria hack that has you running a tea house in a Chinese mythology inspired fantasy world. Customers come to you with requests that you must fulfil by brewing a tea to attract a spirit that can help. However, Foraging is rarely straightforward and on your travels you will meet all manner of people, animals, and spirits, not all of whom are friendly.

Spirit Ranger on the other hand is being developed by Shanice Fagan whose name you’ll recognise from many of the Apothecaria expansions. It is a completely new solo RPG about cleansing a corrupted world and helping the people and spirits that call it home. Inspired by Pokemon, Monster Hunter Stories, Princess Mononoke, Ori and the Blind Forest, and Digimon.

She’s currently working on a prototype version for some in-house testing before beginning the gargantuan task of illustrating all 108 spirits (and she plans to include even more in the final game).

I’ve been playtesting Spirit Ranger and I’m proud/raging at how good her game design skills are. The combat system is so unique and works so well that we’ve actually started using it for our group game nights and I’ve already tried to pinch it for other games XD

Grabbit - The Grass Rabbit Spirit - creates flowers as it runs across the meadows!

I can’t wait to see how Spirit Ranger progresses.

Shirefolk, my Hobbit-inspired solo RPG about living in a shire, remains ever patiently on my to-do pile. With FSCSAW nearly out the way, I’ll be blowing the dust off of it, reminding myself how everything works and continuing with that soon!

and lastly for now, DELVE: Reforged!

I announced a while back that I’d partnered with the amazing Dwarf Fortress Youtuber, Kruggsmash to make this epic sequel and it’s been a joy getting to work with his art. Things have been slow the past couple of months as I’ve been sorting out FSCSAW but now that we’re nearly clear of it, I can’t wait to dive in.

I really want DELVE: Reforged to provide everything players need to tell the story of their stronghold from first settling to last breath.

As always, if you want to read my dev logs on any of these games, hop on over to Patreon!

A miner dwarf by Kruggsmash

Read the original on blackwellgames.substack.com

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