TLDR: Finally after 8 years a new update for Zombie Outbreak Simulator on iOS! Get it on the App Store now! The last release for ZOS on iOS was eight years ago in 2016 😳 In that time, Zombie Outbreak Simulator for both iOS and Android have degraded. First some things stopped working on some
After two years of development, we re excited to release Ghoul Britannia: Land of Hope and Gorey on Early Access on Steam. It is available for Windows and macOS. Get it here (or add it to your wishlist for later)! The full story of Ghoul Britannia contains 10 chapters. This first Early Access release includes chapters
We are currently working on Land of Hope and Gorey, a new zombie adventure game. We will be showing the game at PAX Rising at PAX Australia in October this year, and are working towards a release in 2019. We are now looking to hire a 3D Animator to help bring our characters and creatures
Back in 2012, the Australian government announced $20 million in funding to support the local game development industry. The plan was to spend $10m over 2012-2013 and the other $10m over 2014-2015. In 2013 I decided to apply for funding from the first round, to make an Android version of Zombie Outbreak Simulator. My application was
A few months ago Zombie Outbreak Simulator reached two million downloads on Android and iOS! ZOS for iOS released in April 2012 has now reached over 500,000 downloads, and ZOS for Android released in November 2015 has now reached over 1.5 million downloads. To be exact, as of a few days ago on the 22nd
In May last year I announced that I was working on a new zombie game. I then spent the next 6 months hiring an awesome team to make that happen. Chris came on board as concept artist in June, then we announced that we were making a zombie adventure game and Jonathan joined as writer/designer and
A quick post to welcome Brian Fairbanks to Binary Space! Brian started a couple of weeks ago following our search for a sound designer and music composer. Brian has created sound and music for a bunch of games and other projects, as well as recently starting his own audio-driven and vision-impaired-accessible game, Lost and Hound.
I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game. We
I’ve spent the last eight years working on Class 3 Outbreak and Zombie Outbreak Simulator. These games have over 1.8 million downloads on Android/iOS, and on the web have been played over 9 million times by over 3 million people. I announced a few months ago that I’m starting a brand new zombie game. We
I m posting to welcome Carly McGowan to Binary Space! Carly joined a few weeks ago for a short project to make some test 3D models, as we work out the art pipeline for the new game. We ve decided to continue using 3D models for our characters, and so Carly has now officially joined the team