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Bespoke Synth Updates · Sep 16, 2020

bespoke synth v0.0005 release

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Ryan Challinor · Bespoke Synth Updates

hello! I just released v0.0005 of bespoke, get it here!

https://github.com/awwbees/BespokeSynth/releases/tag/v0.0005-pre

here’s what’s new:

  • fixed scheduling issue where many events were timed a few milliseconds inaccurate

  • simpler navigation: made right-click drag and mouse wheel in empty space work as pan and zoom on the canvas

  • in script: made play_note() accept floating point numbers for pitch (such as 48.5), to allow for microtonal pitches

  • made drumplayer pick from a random set of samples when it is added. variety is the spice of life!

  • added DMG installer on OSX, so it's no longer required to use run_bespoke.cmd if the app is installed in the Applications directory

  • cleaned up issues with script syntax highlighting

  • make it possible to load savestates with VSTs when VSTs are not located at the same file path as the machine that saved the savestate

  • made event logging appear with the console display, for debugging (press tab to view)

  • added motion blur to the UI because I think it looks kinda cool

  • detect natural/"unnatural" scroll direction on OSX and handle it correctly, and add scroll sensitivity settings to userprefs.json to allow users to tune mouse wheel scroll amount or invert scroll direction

  • fix cursor offset issue on windows/linux

  • fix issues when using bespoke on a display with a different pixel ratio than your main display

  • fix issues when saving/loading patches that have multiples of the same effect within one effectchain

  • various other bug fixes, crash fixes, and performance improvements

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Read the original on bespokesynth.substack.com

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