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Let’s talk about building things · Nov 29, 2023

A game a day with GenAI - Week 2

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Chris Benjaminsen · Let’s talk about building things

How long does it take to be a chore to make a daily game? Apparently more than 14 days. Although there are now some clear areas of improvement for our AI Games creator over at FRVR.ai .

  • We need better tooling to move things around the screen. Telling the AI to move an element by XX pixels gets tiresome very quickly.

  • We need multi step image generation where users can prompt with an input image or use GenAI to in-paint. This will allow creators true control over the visual look of their games.

  • In general our asset tab needs to be fully replaced, it’s buggy and not intuitive to work with at all.

Luckily all of the above is either in development or on the “somewhere in the next 3 months” todo.

If you want to make your own games, you can apply for access to the FRVR AI Games creator here (After creating a user). We also have an active Discord that is totally worth joining here.

And with that, here are the games from the past week.

By far the most ambitious game I have made so far. As always absolutely everything was made by promoting the AI - Including the z-ordering of sprites!

Rougelike - I really hope this can become a template for some great future games.

Yet another experiment into fighting games. The AI kept giving me low saturation assets for zombie related prompts, so I made the game black and white.

Merging Zombie Defence - Zombies will merge if they get to close!

Saw this game mechanic as a video advertisement in a game I was playing on my phone and thought to myself “Hey that could be fun to make real”… So far it’s been the game I have enjoyed creating and playing the least.

Color Towers - Try it at your own risk!

While I did not enjoy playing or creating the previous game, this game was a joy to create, and it’s so far been the game I have been returning to play the most. There is most definitely a remix of this game incoming as a future daily game.

Clock Cascade - Strategize to make chain reactions!

Simple tap game. Not ambitious at all, but I had very limited time so decided set a low bar. All in all the game ended up being enjoyable but forgettable.

Circle Tap - Tap the screen when the circles align, or loose a point!

The FRVR.ai community has been having fun creating Chain Reaction games. I got inspired by this game to create HexaGone. It’s a fairly simple game to make, so I spend some extra time adding polish to this one.

HexaGone - Get the hexagons gone, time your tap for maximum impact!

With this one I wanted to do something that is different than anything on the the platform. Surprisingly hard to do, especially the tire tracks took a lot longer than I anticipated it would.

Tap & Drift - Don’t drift off the road!

Which one did you like the best?

Previous weeks:

  1. Week 1

Don’t want to wait a week to play the next set? Then you are in luck as I post the games daily on Twitter

Read the original on benjaminsen.substack.com

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