This is a very dumb little thing I threw together in a few minutes. This is a digital version of a thousand monkeys at a thousand typewriters eventually re-creating the entire works of Shakespeare. In this case, it s one monkey and the typewriter will only let him type the correct next letter, so he can [ ]
A company recently asked me about a challenge I d overcome while making games. I wrote a response and then discovered it was five times too long. Oops. Well, instead of throwing out the response, I m turning it into a blog post here. SELF DESTRUCTING WOLVES I previously wrote about the self destructing wolves in a [ ]
Here s some clips highlighting some work I did in Godot for a project I was making with a friend of mine. This represents an unfinished product (as you will quickly be able to tell from the clips). The goal here was to get familiar with Godot and to iterate through a variety of different combat [ ]
We re in the final final stretch here! Six days remain! Final music is in, sound effects are in, art is all (alright, nearly all) final. Game is tested to as much satisfaction as I can test it to not in the wild. Steam has approved the build which means we re good to pull the trigger [ ]
I wish I had more time to create longer/better blog posts about development of the Teatime Samurai re-release, but I wish I had more time for a lot of things. I m remembering now what an insane thing releasing a game as an indie developer is. I have so many balls in the air right now [ ]
In the list of blatant things that I missed when I first released Teatime Samurai is attack animations and impact sounds attached to those animations. In my defense, timing things to animations is not something Game Maker 1.4 does out of the box, like, at all. To tie anything to an animation you need to [ ]
As I come back to remaster my great endeavor of 2015, Teatime Samurai, I come face to face with the bizarre decisions I made, decisions I have to assume I made out of exhausted delirium, because, if not for exhausted delirium I have no excuse for why there is a boss that is a Japanese [ ]
Here s a Teatime Samurai update soon to be posted on Kickstarter: Woah! It s been a minute, like, an almost ten year minute. I ve come out of the deep stasis state I ve been held in for the last decade to bring surprise updates about this random game you Kickstarted in 2015. Teatime Samurai has done great [ ]
This is the rules to an improv game. If you re here to hear me gripe about technology, feel free to carry on to the next post. Format Spoon River is an improvised play in three acts. The format is: ACT I: 1. Monologues, introducing the characters 2. Scenes, two by two ACT II: 3. Monologues [ ]
Support: ACME Computers how may I help you? Me: Hi I m calling about an order I placed last week. It hasn t been shipped and I ve gotten radio silence from customer support over email. Support: What s the order number? Me: [Order Number] Support: [Order Number]??? Me: Yes? Support: Okay please hold. [Long annoying vibro-synth hold music [ ]