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Ben Houston's Website · Jun 22, 2026

Adventures in Fluid Simulation

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I spent ten years building fluid simulation tools for VFX: a three-day Stable Fluids prototype, sparse level sets for Scooby-Doo 2, tetrahedral and vortex solvers at Exocortex, and three pieces of my software on Harry Potter and the Deathly Hallows.

Read on ben3d.ca

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