Last weekend I participated in Ludum Dare , my favorite game jam. As always, I opted for the Compo category, which consists in making a game solo in 48 hours. The theme for this edition was "tiny creatures". You can play the game in your browser from my itch.io page , and that might be helpful to put this post-mortem into context. Development log Saturday I started by making a mind map to…
PICO Payun is a small, retro shoot'em up game I made with PICO-8 . This article is a post mortem of the development, so I'd recommend you play the game first (you can do it directly in your browser). Scope of the project The idea for the game came up due to this tutorial series . While I quickly diverged in the codebase it is a good tutorial in terms of which features to implement. It also put a…
It's been many years since I presented on staged, so it's nice to be back and this time in my home town. Thanks to the nice people of the Alicante Frontend meetup for inviting me to speak. In the talk, I show how I've been using Obsidian to aid my technical learning and build reference material. It has a companion Github repository with an starter vault to get you up and running. Download the…
I've been working at Mozilla for almost six years, and today is my last day . We finished the last project I was working on, and I felt it was a good time to have a break and then go do something different. Six years is a lot of time in tech, so I wanted to write this to reflect about my work there. I joined Mozilla as a developer advocate . My role involved a lot of divulgation and outreach…
It had been around a year and a half since my latest Ludum Dare , so I was really eager to join the game jam this past weekend. My goal: make a game from scratch (code, art, music) in 48 hours. The theme for this edition was “ Deeper and deeper ” and I made a tiny game about an elf trying to return home, which you can play on Itch.io . In this post-mortem you will find a short development log for…