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BEARDED DEVIL

Monsters, Horror, Gaming

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The Earwight

The sinister little insects known as earwights are thought to have once been earwigs who fed on the decaying flesh of revenants or other matter suffused with necromantic energy. Now much prized by assassins and occasionally by adventurers, earwights have developed the unique ability to burrow into the brain matter of a corpse and secrete [ ]

Bearded Devil Patreon Launch!

It s been a long time! I have a few major announcements. Firstly, I m going to try to post here more regularly than I have been. Secondly, for those who have long been asking about more Hex or Genial Jack content: it s here. I ve launched a Patreon which will include the following for all paid subscribers: [ ]

The Apocalypse Archive 43-48

Map Close-Up Soundtrack for areas 43-48 Combat Music Overview Previous: Areas 1-6, Areas 7-12, Areas 13-18, Areas 19-24, Areas 25-30, Areas 31-36, Areas 37-42 43. The Stoneflesh Maze The light here is strange. Wrong. Shadows seem to bend in peculiar directions. The air tastes of something unfamiliar, unplaceable. You feel suddenly unsure of how you got here, unsure if you are [ ]

The Apocalypse Archive 37-42

Map Close-Up Soundtrack for areas 37-42 Combat Music Overview Previous: Areas 1-6, Areas 7-12, Areas 13-18, Areas 19-24, Areas 25-30, Areas 31-36 37. Looted Arsenal The chalcedony keystone is still inside the lock of this arsenal. The floor of this triangular chamber is inscribed with clearly visible glyphs. Anyone who lacks the Clef Glyph activates the ward, producing an extremely [ ]

The Apocalypse Archive 31-36

Map Close-Up Soundtrack for areas 31-36 Combat Music Overview Previous: Areas 1-6, Areas 7-12, Areas 13-18, Areas 19-24, Areas 25-30 31. The Canopic Maze This confusing series of chambers is linked together in ways that defy the conventional laws of physics. Each contains one or more of the canopic jars of Zothotep, gigantic urns sloshing with ancient alchemical [ ]

The Apocalypse Archive 25-30

Map Close-Up Soundtrack for areas 25-30 Combat Music Overview Previous: Areas 1-6, Areas 7-12, Areas 13-18, Areas 19-24 25. Bone Charms A series of gruesome bone charms have been suspended from the ceiling of this chamber with spikes. Numerous skulls – human, goblin, gnome, elf, cambion, trollblood, and otherwise – are strung together like beads on some grotesque, [ ]

The Apocalypse Archive 19-24

Map Close-up Soundtrack for areas 19-24 Combat Music Overview Previous: Areas 1-6, Areas 7-12, Areas 13-18 19. Herbicidal Arsenal The door to this arsenal is sealed. The Peridot Keystone (currently in area 33) is required to open it, an octagonal stone placed into a depression to one side of the door. Picking the lock requires a Dexterity [ ]

The Apocalypse Archive 13-18

Map Close-up Soundtrack for areas 13-18 Combat Music Overview Previous: Areas 1-6, Areas 7-12 13. Stairs The door to this area can be unsealed using the Amber Keystone, currently in area 30. A successful Dexterity check with disadvantage can unseal the door, but a failure results in exposure to raw puissance, a jolt of which [ ]

The Apocalypse Archive 7-12

Map Close-Up Soundtrack for areas 7-12 Combat Music Overview Previous: Areas 1-6 7. Scripture of the Final Star If anyone enters this room who does not bear the Shadow Glyph, magical sigils on the threshold – clearly visible – activate, and the shadow of everyone in the chamber not bearing the Glyph awakens to horrific [ ]

The Apocalypse Archive 1-6

Map Close-up Soundtrack for areas 4-6 Combat Music Overview Next: Areas 7-12 Level 1 Stonephasing Doors The first level of the Apocalypse Archive contains a series of doors which exhibit the phenomenon known as “Stonephase,” moving from location to location frequently. It is unclear precisely what purpose these doors served. They might be shortcuts, but [ ]