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Basil's Journal

Longwinded rambling about various topics

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Fantôme

For the past three and a half months, we've been privy to a view of Mintlify (a SaaS company that sells pretty-looking docs) that we don't know if anyone else outside of the company has seen. Specifically, we've been monitoring the code changes to Next.js app that underpins their docs. But how did we get here? And why are we mentioning it now? Let's start from the beginning. Note <br> Everything…

Editor Log 3

Hello again! This is probably going to be the lowest turnaround for a journal entry/post[^post] published on my site. But anyway! I come bearing updates. I am making progress, I promise. I have a whole backlog of commits I've yet to push to the repository, so you won't be able to view any of the changes I made yet: Testing This has eaten the bulk of my time. I finally decided to look into why I…

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Dinkus

Hello! If you're reading this, then this blog post was written with MDX (or, well, it checks if the file extension is .md , so I'm presuming it must've been MDX given that I only use those two formats). I currently don't have a good solution for rendering it to HTML for use in the RSS feed, so please check out the post on my website . Sorry for the inconvenience!

Animating SVG Paths

You've seen SVG paths, right? <path d='M 0 2 L 0 0' /> The d attribute defines a series of path commands that are used to draw a path. When I was looking at the MDN page for the format to write a small SVG by hand, I noticed this: d is a presentation attribute, and hence can also be used as a CSS property . When I read that, one of the first things that came to mind was whether or not this can be…

Editor Log 2

Hello! I'm back with another update on my still -unnamed RPG Maker MV editor! Branding As mentioned earlier, I still haven't settled on anything! (^^ ;) I really probably should, given I keep referring to it as "the editor" (though it's not like I refer to my projects by name, given most folks don't know about them). I've also been thinking about things like color, styling choices, font choices,…

Editor Log 1

In the last journal entry , I mentioned that I'm working on an free, open source editor for RPG Maker MV. I thought it could be interesting to make progress updates, as I find it somewhat interesting when other projects do that. The current stage of the project is that I've written serialization and deserialization classes for all event commands in MV, as well as some other classes for other data…

Fixations - Modding The Coffin of Andy and Leyley

Hello! If you're reading this, then this blog post was written with MDX (or, well, it checks if the file extension is .md , so I'm presuming it must've been MDX given that I only use those two formats). I currently don't have a good solution for rendering it to HTML for use in the RSS feed, so please check out the post on my website . Sorry for the inconvenience!

Thoughts on Hazbin Hotel

Caution, spoilers for Hazbin Hotel & Helluva Boss ahead. I watched the pilot for the Hazbin Hotel years ago. I don't recall exactly when, but I believe it was some time after the release. And I loved it. I'm not sure what exactly draws me towards hell-themed things, but it's happened twice now.[^helltaker] The pilot was charming, quirky, funny, and presented a really interesting and unique…

Retrospective - 2023

[Imagine a graphic of the one of the Basil catgirl designs tangled in Christmas ribbon] Happy holidays! To nobody's surprise, I have left this website generally alone this year. So, as many others are also doing retrospectives, here's an (incomplete) summary of some of the stuff I got up to this year. It's most likely going to be heavy weighted towards the stuff I did in the past few months, as…

Drag images have no maximum size

Before reading, I would recommend experiencing this effect for yourself (sudden flash warning): https://whyofallthingsdidtheychoosetocallitoven.pages.dev Recently, I learned about the setDragImage function. To quote MDN: When a drag occurs, a translucent image is generated from the drag target (the element the dragstart event is fired at), and follows the mouse pointer during the drag. This image…

Grimoire

The Coffin of Andy and Leyley is an amazing indie game about two siblings in an extremely toxic codependent relationship, solo developed by the pseudonymous developer Nemlei. As of writing, it's in Early Access on Steam, and is also my current hyperfixation. I would highly recommend buying and playing the game, it is extremely well made, and you'll support an indie dev. The Coffin of Andy and…

My Figura avatar

Hello! If you're reading this, then this blog post was written with MDX (or, well, it checks if the file extension is .md , so I'm presuming it must've been MDX given that I only use those two formats). I currently don't have a good solution for rendering it to HTML for use in the RSS feed, so please check out the post on my website . Sorry for the inconvenience!

Regarding the recent downtime

My website and other services I host have been down for the past few weeks. I've finally gotten around to throwing this website onto Cloudflare Pages, so at least the main attraction is functional. However, as of writing, subdomains (such as the Matrix server, Boombox, and the Maloja instance) are currently offline, with a (hopefully) temporary placeholder page in their place. Hopefully I'll be…

HSL to hex codes in Nix

Over the past month, I've been configuring my NixOS system.[^nix] In preparation for theming (and doing it well), I wanted to be able to specify colors in the <abbr title='hue, saturation, brightness'>HSB</abbr>[^v-or-b] format and have them be converted to RGB hex codes. So, I present to you, after a day or two worth of work, said function, in the hopes that it may be useful to you in some way…

Boombox & my playlist

I started my playlist on March 30th, 2021, nearly 2 years ago. I don't remember my exact rationale, but I wanted a curation of songs I liked. So, I went on YouTube and created a playlist . I maintained that playlist for a while, problems compounded, as problems tend to do. These issues, like skepticism of just how random the shuffle feature was, led to me creating my own little playlist system on…

Wound-up Windmill, the easier way

Warning, spoilers for A Hat in Time ! After chipping away at it for the better part of two years alongside a friend, I've fully completed A Hat in Time's Death Wish. Death Wish is the Deal part of Seal the Deal , the first DLC released for <abbr title='A Hat in Time'>Hat</abbr>. It adds a bunch of extremely difficult challenges in the form of twists on existing levels. A certain level posed a…

Iteration Four

My website has gone through three major designs and counting. The fourth version (v4) represents a big break from the past, for many reasons. Let's address the mastodon in the room first: the domain. Yep, it's a completely new one! For those who know me prior to this overhaul, I used to rock a different domain, which I will keep holding on to, likely only to host some older works and designs. I've…