Among the run games for friend on short notice experience was my excitement to run Riddle of Steel. I vaguely remembered it had some old design cruft. Until we got slowed drastically during character creation. It suffers from the same problem a lot of older design games have; you re asked to make a lot of [ ]
It s been about 8-9 years since I last saw my best friend in person, so we re definitely taking this visit to geek out and game. I hadn t realized I had never gotten a chance to run Apocalypse World for him so I did a quick pick up game with a couple of friends. (This was [ ]
I like how he points out how some of the ideas for faction aid in Dolmenwood are a little too straightforward and locking things off too quickly with black and white choices. One of the things I ve done a lot with my Errant campaign is create subfactions or generate new factions as needed. If a [ ]
Quinn Murphy will be tabling at the OGC in New Hampshire this weekend. He ll be selling dope games like Five Fives, Community Radio and his collection of The Griot Anthology of games. If you re out that way. Along with his assortment of dope games, he ll also have physical copies of my zine for GM Improvisation [ ]
https://anxiousmimicrpgs.itch.io/most-bloody-devotion I picked up A Most Bloody Devotion by Isabelle Ruebsaat (creator of Girl Frame). You re in a dark fantasy quasi European world, ravaged by war and starvation. Your classes include everything from battlefield scavengers, werewolves, undead folks cursed by a witch, runaway merchant s daughters, and ladies who sleep with the Devil. The random roll…
I ve been thinking a bit about games that end up as campaigns, and it s occurred to me that maybe the biggest trick is offering a low cost of entry, both in terms of system mastery AND emotional investment. It s a bit like how many comedy movies hit you with a lot of fun silliness but [ ]
I backed the Kickstarter for Hedge a year ago and the book came in just a few days ago. Looking online it looks like there was a version the game back in 2021 and it s unclear if they re only different in art or if there s been system/text changes since then. The art is gorgeous and [ ]
When I analyze an RPG, I tend to look at it through a few different lens; How does this look like it will play or run? (When I get around to playing/running it, does that match up?), How does this game appear to teach itself? Is it good for new people? Is it good if [ ]
I ve got physical copies on Print on Demand at Mixam. I couldn t get them to do the multicolor cover option, unfortunately so it s gonna be in orange. I did send a bunch of the homemade multicolor copies to my good friend Quinn Murphy at Thoughtcrime games to sell at some cons he ll be tabling at [ ]
If there s something you want to appear regularly in your RPGs and the answer/advice out there is psychoanalyze your players so you can engineer them into making the thing happen what you need, instead, are rules. Even in the most strict, traditional, GM/player power divide, you are playing the game together and making the events [ ]