Backdrifting · May 11, 2025
Dungeon Generation with Binary Space Partitioning
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Dungeon Generation with Binary Space Partitioning Posted 5/11/2025 It’s a lazy Sunday afternoon, and I’ve been thinking about procedural dungeon generation. This is a challenge where we build algorithms to create maps suitable for video- or tabletop-games, such that the maps are random enough to provide some surprise and variety, and constrained enough to produce playable maps with coherent…
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