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Stuff about old code, vintage computers, and anything else

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Properties and Patterns of Elegant Systems

Algorithms exist within a system, and usually process one or more inputs to produce an output. This post explores foundational patterns in system design that ensure algorithms and architectures are efficient, predictable, and scalable.

Notes on the Croissant 1.0 Dataset Spec

The croissant spec is designed to provide a standard way to describe datasets properties, raw file relationships, and derived dataset attributes.

Applications vs. Systems

An exploration of applications, systems, and a secret third option

Re-Zeroing the Z Axis with BLTouch on Ender 5 Pro

This guide walks through re-zeroing the Z-axis using a BLTouch probe on an Ender 5 Pro with Marlin firmware.

Build Caching Systems

This post explores Docker's build caching system using BuildKit and LLB to optimize layer reuse via metadata-based hashing, alongside RushJS's incremental builds and cache restoration for monorepos, emphasizing strategies to minimize redundant work. Key takeaways include metadata-driven caching, context management, and tools for efficient artifact reuse across complex projects.

Packaging and Releasing a Software Project

This is a collection of notes and thoughts on developing and releasing an open source software package.

Infrastructure as Code at Scale

A layered model for describing Infrastructure as Code (IaC) at scale.

Enabling cloud-init on proxmox qcow2 images

A short guide on adding cloud-init options to an existing image.

Ternary Performance for the Modern Age

Using ternary to improve computing performance

Wordpress acf -> scf attack

An file analysis of the acf wordpress plugin takeover