Playing Nintendo 3DS games in 3D in XR glasses looks better than it ever did on native 3DS hardware. With super-sampling, the game will look quite sharp, blown up on a large private, virtual display. This is a guide describing my hardware and software setup for playing 3DS games in 3D. Hardware setup Game Console: [ ]
It s clear that with display technologies, we ve hit a point of diminishing returns with packing pixels more densly. However, there is room for rendering frames faster and faster. Having listened to Digital Foundry s John Linneman talk so highlighy about playing games in 480hz on his Sony INZONE M10S, I was convinced that high frame rate [ ]
The Vision Pro has quickly become an essential item that I take onto every flight. It s a fantastic device to travel with—Be it by train or by plane, it offers an unparalleled opportunity to selectively tune out your environment and sink into an engaging activity like watching a movie or just working on your laptop. [ ]
Apple has always been at the forefront of home video with Apple TV (the device), iTunes Movies, Spatial Audio, and the vivid displays of iPhones, iPads, and Mac displays. With Apple Vision Pro, Apple is once again pushing the boundaries of the movie watching experience by supporting video formats that have never been available outside [ ]
VR headsets can be pretty awesome at simulating monitors of any size and shape. Most VR headsets are also capable of outputting at a high refresh rate (60hz, 90hz, 120hz, or even 144hz). Some headsets (like Apple Vision Pro) can also output in HDR! The beauty of it all is that in VR, you can [ ]
TLDR: Tutorial on using RealityCapture to align an image dataset, export the alignment, and import it into PostShot to train Gaussian Splats without using COLMAP. Video tutorial RealityCapture Import your images and align them. If you ever need help with tricky dataset, refer to my Reality Capture Alignment Settings, Tips, Fixes article. Once your [ ]