Nicholas Frechette
I am a video game programmer passionate about animation compression and performance.
Publishes 1 feed
Nicholas Frechette's Blog
85 posts · theirs
Lately
Christmas came early: ACL 2.1 is out!
The Animation Compression Library in Unreal Engine 5.3
Dominance based error estimation
Manipulating the sampling time for fun and profit
Compressing looping animation clips
Bind pose stripping
ACL 2.0 is hot off the press
Controlling animation quality through streaming
Windows Hyper-V woes
Animation clip metadata packing
Animation data in numbers
Zero overhead backward compatibility
Everything on this page was read from markup Nicholas Frechette published — a rel="me" link, an h-card, or the feed’s own author element. Nothing was inferred from anywhere else. To correct or remove it, get in touch. Machine-readable: JSON
