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Audio Software Hub · May 24, 2026

LLM for Ardour, Splice Gets AI Tools, and Stem Separation Goes Offline

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Audio Software Hub · Audio Software Hub

  1. How AI in music production tools made it past just a buzzword.

  2. Suprising new features in Ardour 9.5 for open-source DAWs.

  3. Splice’s innovative integration with Ableton Live that transforms sample management.

  4. LALAL.AI’s offline stem separation that changes the game for producers.

  5. What iZotope RX 12 brings to the table for audio restoration and editing.

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AI stopped being a feature you read about online and started showing up inside the tools where music is made.

Ardour the free, open-source DAW most commercial companies would not take seriously shipped a local LLM control interface. Splice embedded four generative tools directly in its sample catalogue. Stem separation moved from cloud queue to VST insert.

Released: May 19, 2026 | Price: Free (GPL) / pay-what-you-want binary | ardour.org

Ardour 9.5 shipped two things no one expected from an open-source DAW in the same release cycle: a built-in LLM control interface and full chord editing in the pianoroll.

The LLM integration is implemented as an MCP (Model Context Protocol) HTTP server — a community contribution that lets a locally running large language model control Ardour via a network socket. Enable it in Edit > Preferences > Control Surfaces, tick “MCP HTTP Server (experimental)”, and copy the MCP URL and port into your LLM client. The primary use case the Ardour team leads with is accessibility: users with visual impairments can now direct a local AI to navigate sessions, trigger transport, and manage tracks through natural language. Ardour is explicit about scope: this is AI as a control surface, not a creative co-pilot. No audio generation, no LLM-written patches accepted into the codebase. The setup guide is on GitHub.

The chord editing overhaul is what most MIDI composers will use every session.

A new left sidebar in the pianoroll lets you place chords directly: select a 3-, 4-, or 5-note chord from the sidebar, switch to draw mode, draw the root note, and the full voicing lands in place.

Click an existing chord in the sidebar to morph a selected chord to a different voicing, apply inversions, or drop notes without touching individual MIDI notes. The same sidebar has a Quantize section. Ghost notes from other MIDI regions are now displayed semi-transparently for reference while you edit the active region. For a donation-funded project, this is a mature MIDI workflow update that commercial DAWs routinely charge upgrade fees to deliver.

Key specs:

  • Chord editing: 3, 4, or 5-note chords from sidebar; inversions and drop-note editing; quantization panel

  • Ghost notes: inactive MIDI regions visible as reference behind the active edit region

  • MCP server: opt-in; connects locally running LLMs via HTTP

  • New color themes: Arc, OneDark

  • Initial MSVC (Windows native compiler) build support

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Available: Now (beta, existing subscribers) | Pricing: Sounds+ $12.99/mo, Creator $19.99/mo | splice.com/innovation

Splice shipped two things at once: native integration inside Ableton Live 12.3 and four generative AI tools under the Soundcheck banner. The Live integration is the more immediately useful of the two.

Live users on 12.3 or later can open a Splice browser panel inside the DAW, preview samples in sync with the project, and drag directly into audio tracks, Drum Racks, or clips. The Search with Sound feature works by dropping a clip from your session into the Splice panel — Splice analyzes its harmony and rhythm, then returns compatible loops and one-shots from its catalogue. Licensed sounds auto-sync across desktop, web, mobile, and Live. Setup is three steps: update Live to 12.3, update the Splice desktop app, log into Splice from Live’s browser. No extra cost on any existing plan.

The four Soundcheck tools all start from a human-made Splice sample rather than a text prompt, with every use triggering a licensing event that credits and compensates the original creator: Play converts any Splice sound into a playable multi-sample preset; Transform morphs the timbre and structure of loops into new sounds; Variations generates tempo- and key-matched alternatives from a single sample; Blend combines textures from two different sounds. KSHMR, who beta-tested the suite, called each tool “groundbreaking as a standalone plugin.” The sample-first approach with a built-in licensing trail is a structural difference from text-to-audio generators that have no attribution path at all. The claim to pressure-test in practice: Variations’ artefact-free key and tempo shifting, which is where most sample AI still falls apart.

Key specs:

  • Live integration: requires Ableton Live 12.3+ and latest Splice desktop app

  • Search with Sound: drop any audio clip into Splice panel; returns harmonically and rhythmically matched samples

  • Soundcheck tools: Play, Transform, Variations, Blend; all sample-anchored with creator attribution

  • Included in all existing Splice plans; no separate purchase

Available: Now (Pro subscribers) | Pricing: from £15.99/mo | lalal.ai/plugin

LALAL.AI expanded its VST plugin from two stems to six and moved all processing fully on-device, ending the export-upload-wait-import loop that has made cloud stem separation a workflow interruption rather than a workflow tool.

The six stems are vocals, instrumentals, drums, bass, acoustic guitar, electric guitar, and piano. The specificity matters: separate acoustic and electric guitar outputs is a production-ready asset, not a rough starting point. The plugin runs on Lyra, a model built specifically for local deployment with GPU and NPU acceleration. Lyra is explicitly a speed-and-accessibility trade-off versus LALAL.AI’s cloud-only Andromeda model (which remains the higher-fidelity option) — the right framing for something intended for in-session iteration. No caps on track count or file length. Activation is one-time via email; after that, the plugin runs fully offline with occasional subscription validation. Node-locked to one machine, up to three workstations.

The confidentiality angle is real: professional studios routinely handle unreleased demos and client sessions where cloud uploads carry legal and contractual risk. Local processing removes that by design. For producers who want maximum fidelity, Andromeda is still there. For everyone else, Lyra at near-zero latency beats cloud quality you have to wait for.

Key specs:

  • 6 stems: vocals, instrumentals, drums, bass, acoustic guitar, electric guitar, piano

  • Format: VST3 on Windows, macOS, Linux; AU in beta

  • Compatible: Ableton Live, FL Studio, Reaper, any VST3 host (Pro Tools AAX not yet supported)

  • No track length or count limits for Pro subscribers

  • Unlimited offline use post-activation (occasional internet validation only)

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Released: April 28, 2026 | Pricing: Elements $99 / Standard $399 / Advanced $1,399; upgrades from RX 11 from $129 | izotope.com/rx

RX 12 is a quality-focused update with one genuinely new module (Scene Rebalance) and rebuilt ML engines throughout. Scene Rebalance — exclusive to RX 12 Advanced, AAX AudioSuite only — separates a fully mixed file into dialogue, music, and effects components independently, targeting film, TV, and broadcast workflows where separate deliverables are required and clean multitracks don’t exist. If that is not your world, you will still feel the update in the rebuilt De-bleed, Breath Control, and a Dialogue Isolate that now runs at twice the speed of RX 11. Music Rebalance Pro has a new neural net with better handling of reverb tails and transient preservation.

The new Stems View lets you visualize any separation result and apply any RX module — Spectral Repair, De-hum, anything — to a single stem without touching the rest of the mix. It works across Scene Rebalance, Music Rebalance, and Dialogue Isolate. The interface overhaul includes a larger spectrogram, a module search bar, and a resizable history panel. The Standard upgrade from RX 11 at $129 is a clean yes for anyone using RX regularly. The jump to Advanced for Scene Rebalance is a post-production shop decision, not a music producer one.

Key specs:

  • Scene Rebalance: Advanced only; AAX AudioSuite only; separates dialogue/music/effects from a mix

  • Music Rebalance Pro: 4 stems (vocals, bass, percussion, other); new neural net; real-time plugin available

  • Dialogue Isolate: 2x speed vs. RX 11

  • Stems View: apply any RX module to individual separated stems

  • Hosts: Pro Tools 2025, Ableton Live 12, Logic Pro 12, and more

Released: May 19, 2026 | Free, open source | juce.com

JUCE is the C++ framework underlying the majority of commercial audio plugins. If you use FabFilter, Arturia, Native Instruments, or hundreds of others, you are running on JUCE. Version 8.0.13 landed with over 240 commits — more activity than most point releases — and the improvements flow downstream to every plugin built on it.

The headline changes for users are rendering performance fixes. Windows repaint was rearchitected to be WM_PAINT-driven, which optimizes drawing when multiple heavy plugin editors are open simultaneously — synths, effects chains, meters all onscreen at once. PopupMenu scaling in plugins running under hosts that override system scale (notably Ardour on Linux) is now fixed, a real-session bug. ASIO SDK is now bundled directly in the JUCE source under GPLv3, improving low-latency audio consistency for Windows producers using ASIO drivers. A new component diagnostics framework lets plugin developers catch rendering regressions before they ship, which means more stable future plugin releases.

The breaking changes are developer-facing but significant: old Font string-width APIs are removed, Windows HiDPI behavior in plugins is now consistent with standalone apps (previous plugins always reported scale factor 1), and the ARA SDK dependency must update to 2.3.0. Expect a wave of plugin compatibility updates in the weeks following this release.

Key specs:

  • 240+ commits since 8.0.12

  • Windows D2D repaint: driven by WM_PAINT for better multi-editor performance

  • ASIO SDK bundled (GPLv3); enabled by default

  • ARA SDK updated to 2.3.0

  • PopupMenu scaling fixed for Linux/host-scaled environments

  • Breaking: Font API removals, Windows HiDPI scale factor change, ARA type changes

Five updates. One through-line: AI tooling is moving from browser to DAW, from cloud to local, from press release to plugin insert. Ardour’s LLM interface is experimental.

Splice’s Soundcheck is in beta; LALAL.AI’s Lyra proves a cloud AI can move on-device without losing its usefulness. RX 12 and JUCE 8.0.13 are quieter craft updates the kind that make the whole stack more reliable whether or not you care about AI at all.

The question for the next six months: do the generative tools actually deliver on their beta promises when producers use them for real work?

Sources: Ardour 9.5 release notes · Splice CEO letter · Splice x Ableton Live · LALAL.AI VST blog · MusicTech: LALAL.AI · iZotope RX 12 · iZotope RX 12 review · JUCE 8.0.13 announcement

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